Question for Vehicle Coders

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Kyllian
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Question for Vehicle Coders

Post by Kyllian »

Code: Select all

TorqueCurve=(Points=((OutVal=9.000000),(InVal=24000.000000,OutVal=10.00000

0),(InVal=180000.000000,OutVal=11.000000),(InVal=336000.000000)))
Think this is a bit much? :D
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The_0men
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Post by The_0men »

Im gessing thats the speed 0.0
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Kyllian
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Post by Kyllian »

Actually, that sends 12x more torque to the wheels
More torque = More speed/power :twisted:
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Kaboodles
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Post by Kaboodles »

Kyllian wrote:Actually, that sends 12x more torque to the wheels
More torque = More speed/power :twisted:
8O
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Last edited by Kaboodles on Fri Nov 12, 2004 3:44 pm, edited 1 time in total.
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Kyllian
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Post by Kyllian »

The best part? Driving in reverse is still faster than any default wheeled vehicle :twisted:
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The_0men
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Post by The_0men »

Does this mean theres gonna be a race map :D or is it just 4 fun?
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TKATK
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Post by TKATK »

Kyllian wrote:The best part? Driving in reverse is still faster than any default wheeled vehicle :twisted:
Flag+Carrier+The mentioned vehicle=Nightmare for the opposing team?
Kyllian
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Post by Kyllian »

Not really, it will intentionally have lower health
A few well placed shots will take it down(unless the FC charges it back up first)

I'm making the FC choose between making a run for it and risk getting blown up easily or take the time to build it back up for safety(actually, I should see if I can reduce how well it takes Link charge)

Bola launcher will probably be removed as well

This thing is fast, but not so fast you can't hit it
And it's boosted speed makes it somewhat unstable since it will ramp off of most bumps
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SideWinder
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Post by SideWinder »

uh, im spamming, but HOW EXCATLY DO YOU GET VCTF???????????????
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jeditobe1
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Post by jeditobe1 »

have a vctf map (there are none by default).

Gametype selections do not display if it does not detect any maps for said gametype.
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