Erm...Hope I Didn't Miss This, But...

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Re: Hey jb - Got Any Condiments? Salt? Spices?

Post by lord_kungai »

FesterSilently wrote:Because I'm gonna need *something* to help me while I EAT MY HAT!

I turned off the Angel Item Physics and guess what I got back? Yup. My Chaos weapons. I'll be a sonofabitch - you were 100%, absolutely, positively correct, sir!

I can only assume that the latest build of Angel Items and/or Chaos is just not compatible with the other one, now. WTF.

Too bad I don't know how to mod, or I'd start diggin' around in the code for that particular mutator and see what I might find...

...sonofabitch... :roll:

Happy To Be Wrong,
Fester :o
Cool! I wondered if there was something up with the AngelItemPhysics Mut. Same thing happened on my comp. :)
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lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

LoQtUS wrote:It never hurts to ask. I dont know her personaly but, she has always seemed pretty cool to me. I have made entire weapons at the request of one user :)
Really!!!

*drools*
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FesterSilently
Posts: 13
Joined: Sun Jan 09, 2005 1:36 pm
Contact:

Angel's Reply

Post by FesterSilently »

So here's how the emails went:


"Angel,

Apparently (at least in *my* rig) Angel Item Physics does not get along with the latest build of Chaos UT2004 (build 3.6). Specifically, it does not allow the bloody Chaos weapons into the maps.

Here’s a thread I had going over at Chaotic Dreams: http://forums.chaoticdreams.org/viewtop ... sc&start=0

If/when you get a moment, please lemme know what you think of this coding conundrum.

Don



Don,

Yeah, mine replaces all the pickups and weapon bases with my custom classes so I can get them to move around. I don't think it would be compatible with anything else that replaced pickups with custom classes. If you think you know a way to make them compatible then feel free to try, and let me know if it works. :)

Rachel


Rachel,

Dammit!

I could have *sworn* I'd played your mutator with earlier versions of that mod plenty of times before. I guess the mind *is* the first thing to go, eh?

Oh, well - thanks again for your consideration - I appreciate you taking the time to respond.

Don"




So - mebbe you folks *will* get together at some future juncture, oui?

Hopelessly Hoping,
Fester :wink:
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