Bug in VCTF-Submagma
Bug in VCTF-Submagma
Hi Jungs, mir ist ein Bug in der VCTF Map Submagma aufgefallen. Wenn die Bots die gegnerische Flagge geholt haben verhalten die sich in der eigenen Base etwas mergwürdig. Der Flaggenträger der die gegnerische Flagge trägt probiert erst mal alle Fahrzeuge in der Base durch. Dann rennt er zwar in richtung eigene Flagge dreht aber an der letzten Treppe immer wieder um. Wenn das nicht passiert versucht er mit einem Fahrzeug die Treppen hochzufahren. Ich muß jedesaml meine eigenen Jungs Killen damit ich dann die Flagge in ihr Ziel bringen kann.
Ist jemandem auch schon dieses Problem aufgefallen?
bis dann
Ist jemandem auch schon dieses Problem aufgefallen?
bis dann
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*my problems:*
Sometimes, in the map VCTF-SubMagma, the flag disappears when a bot gets it and gets stuck somewhere in the middle of the map.
Sometimes, in the map VCTF-SubMagma, the flag disappears when a bot gets it and gets stuck somewhere in the middle of the map.

<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
Sorry I can't reply in German..... 3 years of German classes in high school (15 years ago) and all I can remember are the numbers, the alphabet and a couple swear words
Unfortunately that map had a curse on it. It never reached it's potential and became bugged to the point where no more work could be done on it. We have more VCTF maps in the works so hang in there and SubMagma may even be born again in a new more playable version. Sorry for the problems.
---Hamm---


---Hamm---
"If you build it.....they will come."---Field of Dreams
Actually, the issues you describe are UT2004 issues, not Chaos, and certainly not SubMagma (I don't know that the bot pathing in SubMagma is "perfect" - but it is not the cause of the problems you are having).
vCTF in UT2004 does not have proper bot support, and currently there is nothing you can do about it, except make maps that have poor layouts for human play.
I am rather informed on this topic (I'm not even a mapper, but I have read such things as Blitz's tut, and the comments from Mr. Polge, and I'm aware of such things as the 'white road'), but if you don't want to take my word for it, play many VCTF levels and pay attention, this is what you will see. OR, you could read comments from experienced VCTF mappers. For example, this Atari thread has a comment from another mapper who made several VCTF levels, some of which I didn't really care for that much, but now I see that he was aware of the issues was well, as was just as unhappy with his maps layouts as I was.
http://www.ina-community.com/forums/sho ... genumber=5
He goes on a bit, but the bottom line can be summed up here:
Thus, the issues in SubMagma. Naturally, as lead tester, VCTF fanatic, and someone who pays attention, I was well aware of the bot issues with SubMagma before it was released. I did not however recommend that the map be withheld, because it has a good layout for human play - making it play good for bots would have ruined that.
(If you have a good machine, ask Hammer for a version with the original layout, which had these sort of suspended roadways going around the top of the map. It doesn't improve the bots any, but IMO it was a much better layout for humans. Unfortunately someone complained about FPS issues, and he took those out in an attempt to help. I was not pleased.
)
Another reason I supported the map was because I had assumed/hoped that either Epic or Chaos would have taken it upon themselves to fix this issue by now. Sadly, neither has happened, and UT2004 is missing the boat when it comes to this extremely popular game type.
And it's a big boat.
vCTF in UT2004 does not have proper bot support, and currently there is nothing you can do about it, except make maps that have poor layouts for human play.
I am rather informed on this topic (I'm not even a mapper, but I have read such things as Blitz's tut, and the comments from Mr. Polge, and I'm aware of such things as the 'white road'), but if you don't want to take my word for it, play many VCTF levels and pay attention, this is what you will see. OR, you could read comments from experienced VCTF mappers. For example, this Atari thread has a comment from another mapper who made several VCTF levels, some of which I didn't really care for that much, but now I see that he was aware of the issues was well, as was just as unhappy with his maps layouts as I was.
http://www.ina-community.com/forums/sho ... genumber=5
He goes on a bit, but the bottom line can be summed up here:
You cannot make the bots work in a VCTF map in UT2004 unless you allow them to drive right up to the flag. Most of us CTF'ers realize that this is not good for game play - not at all.Toonces wrote:If the A.I. can be corrected, I would love to see vCTF really take off as a game-type
Thus, the issues in SubMagma. Naturally, as lead tester, VCTF fanatic, and someone who pays attention, I was well aware of the bot issues with SubMagma before it was released. I did not however recommend that the map be withheld, because it has a good layout for human play - making it play good for bots would have ruined that.
(If you have a good machine, ask Hammer for a version with the original layout, which had these sort of suspended roadways going around the top of the map. It doesn't improve the bots any, but IMO it was a much better layout for humans. Unfortunately someone complained about FPS issues, and he took those out in an attempt to help. I was not pleased.

Another reason I supported the map was because I had assumed/hoped that either Epic or Chaos would have taken it upon themselves to fix this issue by now. Sadly, neither has happened, and UT2004 is missing the boat when it comes to this extremely popular game type.
And it's a big boat.
Using a translation program I got this:
Rear one young, me was noticeable a bug in the VCTF map Submagma. If
the Bots the opposing flag got behaves in the own cousin somewhat
mergwuerdig. The flag carrier that the opposing flag carries tried
only times all vehicles in the cousin through. Then he runs toward own
flag turns however at the last stairs again and again. If that
occurred it does not try to start up the stairs with a vehicle. I must
bring jedesaml my own young Killen with it I then the flag into its
target can. Already was this problem noticeable to someone? until
then
Yeah so that isn't the best translation but hope it does something...
Rear one young, me was noticeable a bug in the VCTF map Submagma. If
the Bots the opposing flag got behaves in the own cousin somewhat
mergwuerdig. The flag carrier that the opposing flag carries tried
only times all vehicles in the cousin through. Then he runs toward own
flag turns however at the last stairs again and again. If that
occurred it does not try to start up the stairs with a vehicle. I must
bring jedesaml my own young Killen with it I then the flag into its
target can. Already was this problem noticeable to someone? until
then
Yeah so that isn't the best translation but hope it does something...

Next PR release date: 2 weeks
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Rear one young, me was noticeable a nose in the VCTF map Submagma. If the Bots the opposing flag got behaves in the own cousin somewhat mergwuerdig. The flag carrier that the opposing flag carries tried only times all vehicles in the cousin through. Then he runs toward own flag turns however at the last stairs again and again. If that happened it does not try to raise the stairs with a vehicle. I must bring jedesaml my own young Killen with it I then the flag into its goal can. Already was this problem noticeable to someone?
google translate, i think hes trying to say the bots get stuck in vehicles, while they have both flags
google translate, i think hes trying to say the bots get stuck in vehicles, while they have both flags
I frag mindless drones, Hence the name.
Simple isn't it?
Simple isn't it?
Re: Bug in VCTF-Submagma
What would become of the world without the dutch... 
@ the Amerikans (who again are going to ruin another great anime: Naruto)
cya
Hammy, just post the comment and i'll translate (that is if no german crosses this threat the next two days I rather let them do it).
@neo27 Danke fur die Bugreport. Es tut mir Leit das wir nicht schneller waren mit Sie zu beantworten. Die Deutsche Teammembers haben dieser Post noch nicht gesehen. Ich frage Hammerman das Er ein Antwort buchstabiert.
Entschuldigen Sie mich wenn meiner Grammatik nicht gut war. Ich bin Nierderlander und ich brauche Deutsch nicht so viel.

@ the Amerikans (who again are going to ruin another great anime: Naruto)
Hi guys, I noticed a bug in the VCTF map Submagma. When the bots have taken the enemy flag they act a bit strange in their own base. The flagcarrier who is carrying the enemy's flag tries first all the vehicles in the base. Then he runs in the direction of his own flag but by the last stairs he turns around. When that does not happen he tries to go climb up the stairs with a vehicle. I must kill my own boys before I can bring the flag to the goal. Did someone else also notice this problem?neo27 wrote:Hi Jungs, mir ist ein Bug in der VCTF Map Submagma aufgefallen. Wenn die Bots die gegnerische Flagge geholt haben verhalten die sich in der eigenen Base etwas mergwürdig. Der Flaggenträger der die gegnerische Flagge trägt probiert erst mal alle Fahrzeuge in der Base durch. Dann rennt er zwar in richtung eigene Flagge dreht aber an der letzten Treppe immer wieder um. Wenn das nicht passiert versucht er mit einem Fahrzeug die Treppen hochzufahren. Ich muß jedesaml meine eigenen Jungs Killen damit ich dann die Flagge in ihr Ziel bringen kann.
Ist jemandem auch schon dieses Problem aufgefallen?
bis dann
cya
Hammy, just post the comment and i'll translate (that is if no german crosses this threat the next two days I rather let them do it).
@neo27 Danke fur die Bugreport. Es tut mir Leit das wir nicht schneller waren mit Sie zu beantworten. Die Deutsche Teammembers haben dieser Post noch nicht gesehen. Ich frage Hammerman das Er ein Antwort buchstabiert.
Entschuldigen Sie mich wenn meiner Grammatik nicht gut war. Ich bin Nierderlander und ich brauche Deutsch nicht so viel.
Ok, here's my official reply for translation purposes
Thanks Deepblade
I'm sorry for your troubles but there are problems with the bot AI in VCTF. Unfortunately SubMagma magnifies them. This map can't be fixed in its current design, but may return in a new and improved better looking and better playing design. We have some new VCTF maps being built, which should make it out in the next Public Release, so hang in there. Thank you for your interest and patience.
---Hammer---

I'm sorry for your troubles but there are problems with the bot AI in VCTF. Unfortunately SubMagma magnifies them. This map can't be fixed in its current design, but may return in a new and improved better looking and better playing design. We have some new VCTF maps being built, which should make it out in the next Public Release, so hang in there. Thank you for your interest and patience.
---Hammer---
"If you build it.....they will come."---Field of Dreams
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Hammerman wrote:Es tut mir Leit das Sie probleme haben mit der bot AI in VCTF. SubMagma ist ein gutes Beispiel von der Probleme die wir haben. Der Probleme sind unmoglich zu reparieren in der gegenwartigen Design, aber es ist moglich das wir ein neue und verbessertem Submagma bauen wo besser schaut und besser spielt. Wir bauen neue VCTF maps, wo sind fertig in der nachste PR (Allgemeinen Freigabe) also wart ein bischen langer. Danke für Ihr Interesse und Geduld.
---Hammer---
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