Sorry for the lack of updates but dam you real life! Anways just wanted to get back and let you know that we have been hard at work on the next version of ChaosUT2. We have already had Two IR builds. We will have major tweaks to 3 of the weapons (you can almost say they are new weapons now). As well as a new gametype, new vehicle and other features that have been added. And of course some bug fixes and game play tweaks. Here is the edit change log combined from that last two IRs:
So as you can see lots of neato stuff coming to you very soon...* Tweaked postion of the projectile offsets in Mug Fire class to aling them selves better
* Fixed issues with TeamTalk Indicator not showing team colors on line
* Applied fix to Claw Fire to correct the clients hearing the wrong sound on the last shot before the weapon changes ammo
* Tweak for Jump Boots to make bots use them a "wee" bit better
* Tweaked how the needle ball attached to players to avoid them from falling off
* Add smallview offsets for
* Fix fire/altfire random spread, add gangsta alt anims refs
* Fixed issues with Relics when you pick them up, and you saw the re/despawn effect at the old location
* Added in Shadows tweaks to Mug/CPP Emitters
* Added in charged fire to CPP (AWO Option)
* Make ChaosBike summonable, fix rider position
* ChaosBike now drives. Has experimental "clutch" altfire for switching gears
* Added in neo's shader for the Spirt hits player effect
* Added swtich to the chaos UT mut that allows to swap out the scorp for the bike
* Added in Shadows tweak to Relic effects (Strenght effect is more red now, and reedmer exposion is a bit bigger, tweak to spirt trailer)
* Added new sounds for venge and improved existing trail effect
* Added HH gametype
* fix AN in TurretTranslocator, remove prepivot hack from tank
* Added TalkIcon back into code
* Updated sounds for mug to improve quality and sync with new visuals
* Modified relics text in config menu + pickups to be in-sync with each other -
* Completly re-scrubed proxy sounds (bad ones removed, others changed, some tweaked)
* Added Shadows new mug tweaks to code base
* Vehicles enabled in T/KOTH
* Added in tweaks to Relic Config Menu (Allows user selectable respawn time from 30 to 180 seconds as well as drop relic on deaths)
* Tweak to Relic Sheild Low End Effect to fix issue with it staying
* Changed the Mug "ICE stuff" to use Shadow's new effects
* Basics of a credits menu
* Upgraded Melee Monster AI
* Semi-working Monsters: Chaos Knight, Gasman, Sharpshooter
* Added a new particle texture for MUG pilot light effect
* Added in new low-detial effects for Mug Ice
* Tweaked Headshoot code in Standard Crossbow bolt to avoid recent headshot issues
* Tweak to CUT Sniper Rifle to avoid other network clients from hearing the wrong sound when switching ammo on the last shot
* * More tweaks to Mug Projectiles and their interactions as per shadows feedback
* Added Pilot Light/Steam effect to MUG Attachment
* More Melee Monster work
* More semi-working Monsters: Star throwing Ninja Assassins, Imp-summoning Black Dukes
* First pass of the Spirt effect in for Vengance
* cpp reincarnation, phase 1