About the relics.... (chaos version)
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About the relics.... (chaos version)
Here is just my little comment I have kept quiet about for some time now.
When are you adding in the invisibility relic? I mean, i doesn't have to be white you know. it could be silver with a little ghost or something as the anim. piece. You could probably make your own invisible texture that goes with it. and for regulating it here is what I say.
-make the gun still visible when walking, as well as shadows. And you can still hear your opponent creeping behind you.
-keep in the part where if you shoot, you can be seen.
I mean, an invisibility relic was a pretty neat idea. also, is the redemption relic going to be saved at all? I know it has very little hope but still...
also, is there any way to put in thorns? I mean it is like vampire but in a sort of reversed way. AND to those who don't know what the thorns relic is it's a relic that when you are shot by somebody, the person who damaged you gets hurt as well.
and finally, is it just a regulation to have the relics not be picked up twice? because the bots in botmatch when i duel would pick up all the relics, drop them, and try to pick them up again. problem is, they are stuck trying to pick up that relic! and so that just kills the fun in duel.
When are you adding in the invisibility relic? I mean, i doesn't have to be white you know. it could be silver with a little ghost or something as the anim. piece. You could probably make your own invisible texture that goes with it. and for regulating it here is what I say.
-make the gun still visible when walking, as well as shadows. And you can still hear your opponent creeping behind you.
-keep in the part where if you shoot, you can be seen.
I mean, an invisibility relic was a pretty neat idea. also, is the redemption relic going to be saved at all? I know it has very little hope but still...
also, is there any way to put in thorns? I mean it is like vampire but in a sort of reversed way. AND to those who don't know what the thorns relic is it's a relic that when you are shot by somebody, the person who damaged you gets hurt as well.
and finally, is it just a regulation to have the relics not be picked up twice? because the bots in botmatch when i duel would pick up all the relics, drop them, and try to pick them up again. problem is, they are stuck trying to pick up that relic! and so that just kills the fun in duel.
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Thorns relic sounds alot like Empathy Shields from Q2 Extremeties (I think thats where its from). As for redemption, it's been tossed around. I made effects for it, if we ever decide to put it in. Jury's still out on that one, AFAIK.
Invisibility Relic was discussed at the beginning of our relics implementation, but was never carried out. There are certain issues regarding balance that would need to be given serious thought before we could make the decision to put it in. I wouldn't hold my breath on that one.
Invisibility Relic was discussed at the beginning of our relics implementation, but was never carried out. There are certain issues regarding balance that would need to be given serious thought before we could make the decision to put it in. I wouldn't hold my breath on that one.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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Ah, TY for the info. Hope redemption gets in.Shadowstar wrote:Thorns relic sounds alot like Empathy Shields from Q2 Extremeties (I think thats where its from). As for redemption, it's been tossed around. I made effects for it, if we ever decide to put it in. Jury's still out on that one, AFAIK.
Invisibility Relic was discussed at the beginning of our relics implementation, but was never carried out. There are certain issues regarding balance that would need to be given serious thought before we could make the decision to put it in. I wouldn't hold my breath on that one.
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- Chaotic Dreams Team
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Correction: Empathy Shields was from the Quake 1 mission pack, not Quake 2... Been too long.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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Idea for invisibility relic:
Carrier is invisible only when still and not shooting...
Carrier is invisible only when still and not shooting...
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
I haven't forgotten about my key relic idea either. Hopefully we'll see it down the road a piece.
As far as invisibility, I'd rather we just keep it as an adren move.
From a CCTF design doc I wrote over year ago.....
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17. GUI option to to choose adrenaline system, relics, or neither.
18. Relics option includes automatic adrenaline gaining system. No adrenaline is available to pick up in map, however, certain actions would be rewarded with a certain number of adrenaline points. For example, cap a flag and maybe you get 3, or 5, whatever. Defend flag carrier (frag opponent within 'x' game units of flag carrier), and you get 2 adrenaline, defend flag base, and you get 3, and so on.
==
As far as invisibility, I'd rather we just keep it as an adren move.
From a CCTF design doc I wrote over year ago.....
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17. GUI option to to choose adrenaline system, relics, or neither.
18. Relics option includes automatic adrenaline gaining system. No adrenaline is available to pick up in map, however, certain actions would be rewarded with a certain number of adrenaline points. For example, cap a flag and maybe you get 3, or 5, whatever. Defend flag carrier (frag opponent within 'x' game units of flag carrier), and you get 2 adrenaline, defend flag base, and you get 3, and so on.
==
the relic feature could really use a few more features,maybe a agility relic that adds more moves(allows triple jumping,wallwalking like in shawna(by one of the angelwhatvers) with thoose sticky boots,midair freezes,less downtime between dodges,etc,etc)
and can the game detect when a player goes into a shadowed area?it could in all of thoose sneak games based on UE(Thiefs(pwn),splinter cells(near,but not quite pwns)
if yes,then how about a camoflage relic,standing still in a shadowed area makes you invisible or in another way harder to see(you can still shoot without becoming visible)
and can the game detect when a player goes into a shadowed area?it could in all of thoose sneak games based on UE(Thiefs(pwn),splinter cells(near,but not quite pwns)
if yes,then how about a camoflage relic,standing still in a shadowed area makes you invisible or in another way harder to see(you can still shoot without becoming visible)
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i think there should be levels of relics, ie, if you kill someone, their life force is added to the relics power. making it better at what it does, eg, vengence relic=extra skulls, defence= +10% defence per kill, strength=+5% per kill etc, of course there would have to be a limit to the powere, i'm guessing 6 kills = 3 levels up = toplevel. When you died, the relic would be realesed back on level one. This would kind of stop people tossing relics away when they reach a better one, ie tossing away defence to get strengh.
I frag mindless drones, Hence the name.
Simple isn't it?
Simple isn't it?
Is it just me, or does anyone else think the vengence relic is overpowered? not the explosion effect, but the ghost/spirit one.
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So stop yelling at me or I'll eat your face.
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And so is Steyr.
So stop yelling at me or I'll eat your face.
Click here to get a free PSP