Nope. Beast skills, maybe, but any computer that can run an UE3 game will be able to do hi-res modeling, because when you are modeling your computer only has to display one model at a time, as opposed to the hundreds in a typical game scene. As for skills, well, we'll see, but computer power will not be an issue.Gen_Identikal wrote:AND FREGGN MEANS MODELLERES NOW NEED BEAST COMPUTERS AND BEAST SKILLS TO MAKE HIGH RES MODELS FOR GOOD NORMAL MAPSjb wrote:yeap looks sweat. However new engine means we start back at square one again with having to learn how things work....
Unreal Engine 3
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it said the characters normal map is made from is 10mil polys,the ingame version is 50(or was it 500)k,and the area is 500k...ALOT lessSteyr wrote:Nope. Beast skills, maybe, but any computer that can run an UE3 game will be able to do hi-res modeling, because when you are modeling your computer only has to display one model at a time, as opposed to the hundreds in a typical game scene. As for skills, well, we'll see, but computer power will not be an issue.Gen_Identikal wrote:AND FREGGN MEANS MODELLERES NOW NEED BEAST COMPUTERS AND BEAST SKILLS TO MAKE HIGH RES MODELS FOR GOOD NORMAL MAPSjb wrote:yeap looks sweat. However new engine means we start back at square one again with having to learn how things work....
thats a similar technique to what theydid with d3 - the original models were all 1mill poly models which were scaled down to significantly less. its a fairly popular technique, ive even seen ppl making custom ut2004 meshes with the same technique. seems to be the way forward.
"All i know is my gut says maybe"
+ running a game with models in it or running model program with a model in it is quite a different thing, so you can not compare it the way you do.TKATK wrote:it said the characters normal map is made from is 10mil polys,the ingame version is 50(or was it 500)k,and the area is 500k...ALOT lessSteyr wrote:Nope. Beast skills, maybe, but any computer that can run an UE3 game will be able to do hi-res modeling, because when you are modeling your computer only has to display one model at a time, as opposed to the hundreds in a typical game scene. As for skills, well, we'll see, but computer power will not be an issue.Gen_Identikal wrote: AND FREGGN MEANS MODELLERES NOW NEED BEAST COMPUTERS AND BEAST SKILLS TO MAKE HIGH RES MODELS FOR GOOD NORMAL MAPS
I will wait with my comments until I know more about UT2006/UT2007. It is still a bit to vageu for me now.
About getting rid of AS though; I dunno why you guys complain about that. It was said:
That sounds better to me then AS.Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned".
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