Melee stuff...

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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FactualReality
Posts: 1
Joined: Sat Apr 09, 2005 2:09 am

Melee stuff...

Post by FactualReality »

Okay, I tried searching for the answers to these questions, but I couldn't find them, so, uh... here we go.

1. Is there a way to get melee weapons outside of duel/HoH matches, and how so?

- Can it be done for only melee weapons?
- Can it be done for melee+other weapons?

2. The Ut2004 RPG mutator has some issues with Chaos... it won't give exp for killing things in HoH, and it seems to block the bind keys for the stance switching. Are there any suggestions on how to fix these, and what's the technical info for what a hit/kill on HoH is called in the code, so that exp can be given to that action.

3. In map design, what settings need to be set to make a map function properly as a duel/HoH?

I'm sorry if these questions are inane or pointless, but I can't find the answers. Thanks.
GB
Posts: 611
Joined: Sun Nov 14, 2004 7:54 pm

Post by GB »

im not sure about the code, but i can help with the mapping side.

firstly, theres a mapping guide for chaos here:

http://chaos.beyondunreal.com/docs/duel ... _guide.php

the criteria is covered mostly in that article. just remeber to add the chaos logo static to your map and the chaos logo screenshots. oh yeah, and add Duel- as the map prefix. HH should just use the DM levels and teamDM levels for them.

for 1) you start with a melee weapon which you choose iin the menu. i think you can also pick them from the drop down list of arena weapons if you use the "arena" mutator. Not sure if it works with CTF,ONS,AS or BR cause there been much discussion about including melee in those gametypes., so there might be code in place to omit them from those gametypes.

You could also try the Worm2k4 mutator to mix up weapons in other gametypes. the melee weapons should appear by class in this so you can have specific melee and weapons i think. havent tried to be honest so it might not work. just as a side note, he also does a vehicle mixer which is quite handy.
"All i know is my gut says maybe"
TKATK
the magical link fairy
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Post by TKATK »

every chaos gametype has Melee weps(CDM has have a option to be melee only)
jb
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Post by jb »

FactualReality,

due to the way our melee work it REQUIRES you to change the pawn and controller classes for your players. Thus you run risk of the system not wokring if you use it outside of a chaos game type. Also while a worm will get the weapon, it will be useless with out the pawn/controller classes that need to change.


We have changed the way HH gives out points. With the next version you get points for the damage you do as well as a small killing bonuse. Will have to check to see what issues RPG causes...
Jb
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