Yeah, well, making prodocts won't be no sweat, but it'll be alot less sweat. And of course the game won't make it for you. If it did, it wouldn't really be a mod. And as for the blood sweat and tears acting as a kinda quality control, I really don't see loosing alot of that as a bad thing. Sure, there's gonna be bad mods. Probably a whole lot more bad mods. But less sweat also means that the dedicated people will be able to make cool stuff faster, and ocasionally within a bad idea you will find a good idea, or maybe realize that what seemed like a bad idea actually makes for really fun gameplay. Of course, I'm sure the community will still be driven by creative, dedicated people like the chaos team, hourances, and angelmapper.Pepito wrote:I dont see the kimset as being too much of a holy grail though. its a tool. nothing else. You can know what all the functions of UED or MAYA are and still not be able to map or model worth a hoot. Having tools at your fingertips does not mean that products will be no sweat.
As for 13 and 14 year olds releasing mods, and the blood, sweat, and dedication leaving the process. I dont really like that prospect. Honed knowledge of gameplay and experience dont come from linking a bunch of triggers together with and/or switches. You need that blood and sweat and tears, because if you dont put your full effort into making something, then you didnt make something quality, you merely made something.
I do hope gary's mod comes out for UT2007, though...
