Fan Weapon Ideas and More for CUT2:E

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

Pepito wrote:and then my rig died. . . and then got fixed . . .and then died again . . . and then got fixed . . . and then died again . . . still workin on fixin it this time.
I'll tell you why your rig is broke...

YOU GOT A FEW SCREWS LOSE!!!

:twisted: :D :twisted:
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Deathstorm
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Location: The death zone

Post by Deathstorm »

How about adding a third ammo (lightening) to the Mug, think how cool a lightening mug would be.
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TKATK
the magical link fairy
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Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

Deathstorm wrote:How about adding a third ammo (lightening) to the Mug, think how cool a lightening mug would be.
wouldnt make much sense,as thru that tip lighting would exactly pass..seeing as quite a bit of the weapon is metalic
Mætlöaff
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Post by Mætlöaff »

I've an idea for a supermegaultratimewarp combo.

Shoot the middle of a vortex with the ERDW secondary fire. The spot you have to hit is incredibly small, and is 3x more difficult to hit than a headshot. This makes the vortex flash red for 5 seconds. In this time, you must shoot a shock ball and do a shock combo into it. This will create a large black orb. You then have 10 seconds to do 1000 damage to it. If you do, the orb expands to a large size, and all movement and projectiles in that orb are slowed down to .05 of normal gamespeed for 20 seconds.

If not that to create the ball of temporal molasses, then something of equivilent skill and crazyness.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

the problem is
1.online it would be impossible unless you stand still due to..lag,and if you stand still youre gonna get chunked
2.anything too complex scares away players(you have to do that,that,that to do that!..ah screw this,im going back to CS)
3.having to use both shock and ERDW would require weapon cycling,not all that used
Mætlöaff
Posts: 313
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Post by Mætlöaff »

TKATK wrote:the problem is
1.online it would be impossible unless you stand still due to..lag,and if you stand still youre gonna get chunked
2.anything too complex scares away players(you have to do that,that,that to do that!..ah screw this,im going back to CS)
3.having to use both shock and ERDW would require weapon cycling,not all that used
The sheer impossibility of it would make it a sort of hidden secret feature. And only JERKs get scared by features...

:wink:
chaoskirina
Posts: 301
Joined: Mon Mar 29, 2004 1:05 am
Location: the milky way

Post by chaoskirina »

Here's an idea.

Name: Terror bomb

description: red and black blocky kind of frame with a titanium ball in the center and a laser pointer.(decoration and the sniper thingy)

how to obtain: You must be playing a map with the target painter in it and working. In order to obtain it you must get it form a target painter spawn area.

replaces: target painter (duh!)

primary: releases the ball which floats all the way to the top center of the zone and begins a seven second countdown. after seven seconds the ball explodes and the explosion happens in the entire area, killing all enemies and friendlies, destroying vehicles, destroys all nodes, but powercores remain intact due to the high shielding they have. Ball can be shot down in ten second countdown either by flying vehicle fire, any kind of splash damage weapon that explodes near it (a few rockets or one redeemer), or by taking a direct hit from the ERDW secondary fire thrice. All AI controlled turrets and half the bots are programmed to stop and begin firing at the orb.
Once the orb is used it cannot be used again until one team has scored.

Secondary: points a laser at the area you are looking at and after a couple seconds launches the ball which then stops halfway and begins firing a horde of jetpack proxys which will hit the destination and any enemies, enemy vehicles and turrets, and any nodes taken over by the enemy.

( OKAY, I know primary is a little overpowered but I just want to see a massive killing weapon that can be used in any map.)
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chaoskirina
Posts: 301
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Location: the milky way

Post by chaoskirina »

Mætlöaff wrote:I've an idea for a supermegaultratimewarp combo.

Shoot the middle of a vortex with the ERDW secondary fire. The spot you have to hit is incredibly small, and is 3x more difficult to hit than a headshot. This makes the vortex flash red for 5 seconds. In this time, you must shoot a shock ball and do a shock combo into it. This will create a large black orb. You then have 10 seconds to do 1000 damage to it. If you do, the orb expands to a large size, and all movement and projectiles in that orb are slowed down to .05 of normal gamespeed for 20 seconds.

If not that to create the ball of temporal molasses, then something of equivilent skill and crazyness.
shoot a gravity vortex orb, quickly switch to ERDW and shoot it five times with both primary and secondary, making it float in front of you, then you must break it open by ashooting a sniper rifle RPB into ti before it tries to go off and then begin shooting mug flames into the black orb as it is released, more flames gives it more of an area of effect until it reaches its limit and ice makes everything in it slow down to slower and slower speeds until it reaches .01 and then you can only sustain it with CPP ammo and after you run out it will last by itself for ten seconds before collapsing on itself and crushing all of those inside and then releasing a wave which pushes all players and bots nearby to the walls.

is that wild enough? :wink:
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Duke
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Joined: Fri Jul 15, 2005 9:52 am
Location: DM-HyperblastRedux

Post by Duke »

I do not think that the ERDW has enough ammo for that.

As for a weapon idea, how about some sort of GigaWatt cannon?

Pri fire is identical to the Ion Plasma Tank, except instantaneous. I haven't thought of an alternate fire mode yet. Perhaps a scope. (?)
Duke
Posts: 31
Joined: Fri Jul 15, 2005 9:52 am
Location: DM-HyperblastRedux

Post by Duke »

I just had another idea!!!

Bio-Hazard Proxy Mines!!!

These proxy mines are the same as regular, but when they 'hop', they leave behind a spot of the toxin thrown up by players infected with the crossbow.
When they come into contact with the player/victim, they explode in a cloud/blob of toxic gas/goo, infecting the player/victim.

For a laugh, they can be coloured to look like the mines are wearing a Haz-mat suit.
genman
The Rail Man
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Post by genman »

Duke wrote:I do not think that the ERDW has enough ammo for that.
I have to agree with this, maybe increase the amount from 6 to 10 bolts per box. Not that I would use them all but, it would be nice to have some extras just incase.
Duke
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Joined: Fri Jul 15, 2005 9:52 am
Location: DM-HyperblastRedux

Post by Duke »

have to agree with this, maybe increase the amount from 6 to 10 bolts per box. Not that I would use them all but, it would be nice to have some extras just incase.
Not that bit.
By default, the ERDW has a MAX ammo count of 12. Considering that alt-fire takes 2 ammo, you'd need 15 shots to do what chaoskirina said.

You'd have to do it next to an ammo box. And fast too, as those ammo pickups for the ERDW cycle with the sniper rifle's 2 types.
Duke
Posts: 31
Joined: Fri Jul 15, 2005 9:52 am
Location: DM-HyperblastRedux

Post by Duke »

I've got some ideas for new ammo types.

MUG ammo
Toxic cloud (Poisons people)
Pure Oxygen (Like alt-fire, but MUCH more powerful)

Sniper Rifle
Detonator (Grenade launcher basically)[/b]
Tim
Chaotic Dreams Team
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Location: Proxy King Lair

Post by Tim »

Well, toxic cloud is actually a good idea. Exept, make it like "nano bot cloud", and still poisonous, so those nano bots could poison someone and also be instead of link gun alt fire. So you could repair vehicles with the "nano cloud". And nodes, of course.

About sniper rifle...
The CGL also has manual detonation. It would just be CGL Sniper Rifle. Boring.
Duke
Posts: 31
Joined: Fri Jul 15, 2005 9:52 am
Location: DM-HyperblastRedux

Post by Duke »

Maybe, instead of Detonator ammo...

Sniper Rifle
Tracker (The person you shot shows up on your HUD, and stays on until they respawn)

Crossbow
Tranquiliser (No damage dealt, but speed is decreased. Not accumulative)

And for a ChaosUT2 mutator:

Crossbow
Golden Arrow (Redeemer explosion, only one carried at a time)
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