Pepito wrote:and then my rig died. . . and then got fixed . . .and then died again . . . and then got fixed . . . and then died again . . . still workin on fixin it this time.
Shoot the middle of a vortex with the ERDW secondary fire. The spot you have to hit is incredibly small, and is 3x more difficult to hit than a headshot. This makes the vortex flash red for 5 seconds. In this time, you must shoot a shock ball and do a shock combo into it. This will create a large black orb. You then have 10 seconds to do 1000 damage to it. If you do, the orb expands to a large size, and all movement and projectiles in that orb are slowed down to .05 of normal gamespeed for 20 seconds.
If not that to create the ball of temporal molasses, then something of equivilent skill and crazyness.
the problem is
1.online it would be impossible unless you stand still due to..lag,and if you stand still youre gonna get chunked
2.anything too complex scares away players(you have to do that,that,that to do that!..ah screw this,im going back to CS)
3.having to use both shock and ERDW would require weapon cycling,not all that used
TKATK wrote:the problem is
1.online it would be impossible unless you stand still due to..lag,and if you stand still youre gonna get chunked
2.anything too complex scares away players(you have to do that,that,that to do that!..ah screw this,im going back to CS)
3.having to use both shock and ERDW would require weapon cycling,not all that used
The sheer impossibility of it would make it a sort of hidden secret feature. And only JERKs get scared by features...
description: red and black blocky kind of frame with a titanium ball in the center and a laser pointer.(decoration and the sniper thingy)
how to obtain: You must be playing a map with the target painter in it and working. In order to obtain it you must get it form a target painter spawn area.
replaces: target painter (duh!)
primary: releases the ball which floats all the way to the top center of the zone and begins a seven second countdown. after seven seconds the ball explodes and the explosion happens in the entire area, killing all enemies and friendlies, destroying vehicles, destroys all nodes, but powercores remain intact due to the high shielding they have. Ball can be shot down in ten second countdown either by flying vehicle fire, any kind of splash damage weapon that explodes near it (a few rockets or one redeemer), or by taking a direct hit from the ERDW secondary fire thrice. All AI controlled turrets and half the bots are programmed to stop and begin firing at the orb.
Once the orb is used it cannot be used again until one team has scored.
Secondary: points a laser at the area you are looking at and after a couple seconds launches the ball which then stops halfway and begins firing a horde of jetpack proxys which will hit the destination and any enemies, enemy vehicles and turrets, and any nodes taken over by the enemy.
( OKAY, I know primary is a little overpowered but I just want to see a massive killing weapon that can be used in any map.)
Mætlöaff wrote:I've an idea for a supermegaultratimewarp combo.
Shoot the middle of a vortex with the ERDW secondary fire. The spot you have to hit is incredibly small, and is 3x more difficult to hit than a headshot. This makes the vortex flash red for 5 seconds. In this time, you must shoot a shock ball and do a shock combo into it. This will create a large black orb. You then have 10 seconds to do 1000 damage to it. If you do, the orb expands to a large size, and all movement and projectiles in that orb are slowed down to .05 of normal gamespeed for 20 seconds.
If not that to create the ball of temporal molasses, then something of equivilent skill and crazyness.
shoot a gravity vortex orb, quickly switch to ERDW and shoot it five times with both primary and secondary, making it float in front of you, then you must break it open by ashooting a sniper rifle RPB into ti before it tries to go off and then begin shooting mug flames into the black orb as it is released, more flames gives it more of an area of effect until it reaches its limit and ice makes everything in it slow down to slower and slower speeds until it reaches .01 and then you can only sustain it with CPP ammo and after you run out it will last by itself for ten seconds before collapsing on itself and crushing all of those inside and then releasing a wave which pushes all players and bots nearby to the walls.
These proxy mines are the same as regular, but when they 'hop', they leave behind a spot of the toxin thrown up by players infected with the crossbow.
When they come into contact with the player/victim, they explode in a cloud/blob of toxic gas/goo, infecting the player/victim.
For a laugh, they can be coloured to look like the mines are wearing a Haz-mat suit.
Duke wrote:I do not think that the ERDW has enough ammo for that.
I have to agree with this, maybe increase the amount from 6 to 10 bolts per box. Not that I would use them all but, it would be nice to have some extras just incase.
have to agree with this, maybe increase the amount from 6 to 10 bolts per box. Not that I would use them all but, it would be nice to have some extras just incase.
Not that bit.
By default, the ERDW has a MAX ammo count of 12. Considering that alt-fire takes 2 ammo, you'd need 15 shots to do what chaoskirina said.
You'd have to do it next to an ammo box. And fast too, as those ammo pickups for the ERDW cycle with the sniper rifle's 2 types.
Well, toxic cloud is actually a good idea. Exept, make it like "nano bot cloud", and still poisonous, so those nano bots could poison someone and also be instead of link gun alt fire. So you could repair vehicles with the "nano cloud". And nodes, of course.
About sniper rifle...
The CGL also has manual detonation. It would just be CGL Sniper Rifle. Boring.