Yahooadam wrote:
Looks good, the bike looks a little bit pixilated, but the hoverboard - wow
Lol goin back and lookin at the pics, in action the bike looks cool aswell
This game rox ure sox ey
Pixelated? Those textures are huge!!! LOL Jb was grumbeling at me earlier about the file size. I was getting some pixelation and blurring when i shrank them down so i left them big to fix that problem.
jb wrote:as it is right now its pretty hard to shoot down with the ARVIL...
YuuuuuPP, I was hopping all over on that thing today. The bots couldnt touch me with an Avril. They are murder on tanks too
The monster in HH were configurable as far as which monsters whould show up and the level (HH spawns the monsters depending on their weight in each wave, meaning you will get lots of low, some mediums, a few highs and only one boss if it exist). However that was always editing an ini by hand. So tada, gui baby http://www.chaoticdreams.org/ce/jb/HH_config1.jpg http://www.chaoticdreams.org/ce/jb/HH_config2.jpg
TKATK wrote:
Hoverboard only has 150 armor. .seems like a tad on the 'not enuff' side
Correct. However its pretty fast. Plus with its weapon it gives it some teeth. Thus we wanted to balance it with a low health as there really nothing to a hoverboard so it should not be able to with stand much. However the alt fire is a mini-sheild so it helps to keep some of the damage off. And we need to test this a bit more (or a lot) to see if what we set as intinal values are good or not. Maybe 150 is too much if we find the other values of the HB make it very over balanced...as it is right now its pretty hard to shoot down with the ARVIL...
Speaking fo vehicle balance I'm a bit worried about the chaos bike. It's poor to steer right now, but if you can get a goliath in your sights in the current version, you can severaly cripple it, if not destroy, within 3-4 salvos. With it being made much easier to steer (and aim) it may become imbalanced.
In the new version ( one that actualy works perfectly ----Mad Props JB ) its not IMO over balanced. To turn the thing you have to be moving forward. At higher speeds it has a pretty big turn radious. At lower speeds it has a decent turn radious, but you are usualy a sitting duck. Even with the wider angle of the firen range you still have to lign up quite a bit. Also, you have to remember that the rockets go straight for a bit before they turn. If someone is too close then you can point right at them and shoot just behind them. If anything i would loke to see it have a bit of a tighter turn radious at higher speeds. Oh yea, one blast from a tank and that puppy is toast.