So, What have you guys been working on????

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
LoQtUS
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Post by LoQtUS »

Yahooadam wrote: Looks good, the bike looks a little bit pixilated, but the hoverboard - wow

Lol goin back and lookin at the pics, in action the bike looks cool aswell

This game rox ure sox ey ;)
8O Pixelated? Those textures are huge!!! LOL Jb was grumbeling at me earlier about the file size. I was getting some pixelation and blurring when i shrank them down so i left them big to fix that problem.
jb wrote:as it is right now its pretty hard to shoot down with the ARVIL... :)
YuuuuuPP, I was hopping all over on that thing today. The bots couldnt touch me with an Avril. They are murder on tanks too :)
The Dark Side of Chaos.
Yahooadam
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Post by Yahooadam »

I dunno how to say it lol

But it looks blocky ... it doesnt look smoothed out ....
LoQtUS
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Post by LoQtUS »

Hmmmmm. Is it the model? or the skin? Could you maybe point out what you mean? I aim to please, but im not sure what ya mean.
The Dark Side of Chaos.
Yahooadam
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Post by Yahooadam »

LoQtUS wrote:Hmmmmm. Is it the model? or the skin? Could you maybe point out what you mean? I aim to please, but im not sure what ya mean.
whats the difference lol

Like the wheels look very square and made up of sections, not like 1 piece
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

Well it looks a bit comic-bookish, but then alot of stuff in Chaos looks like that.

And it's good that way!
Yahooadam
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Post by Yahooadam »

Shadowstar wrote:Well it looks a bit comic-bookish, but then alot of stuff in Chaos looks like that.

And it's good that way!
mm well its all good :)

We will tell how it actually is when we get to play wiv it ;)
jb
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Post by jb »

More new stuff that are probable (meaning they may or may not make it in the next version)

New flag models:
http://www.chaoticdreams.org/ce/jb/tmp/hellbinder2.jpg

We have tweaked the melee opitions in our game types:
http://www.chaoticdreams.org/ce/jb/tempmeleeoption1.jpg
http://www.chaoticdreams.org/ce/jb/tempmeleeoption2.jpg
http://www.chaoticdreams.org/ce/jb/tempmeleeoption3.jpg


We are tweaking the firemodes of the new HB. Note these are not tested by the team so use a large pinch of salt:
http://www.chaoticdreams.org/ce/jb/HB_Altfire.jpg
http://www.chaoticdreams.org/ce/jb/HB_fire.jpg


The monster in HH were configurable as far as which monsters whould show up and the level (HH spawns the monsters depending on their weight in each wave, meaning you will get lots of low, some mediums, a few highs and only one boss if it exist). However that was always editing an ini by hand. So tada, gui baby
http://www.chaoticdreams.org/ce/jb/HH_config1.jpg
http://www.chaoticdreams.org/ce/jb/HH_config2.jpg

And the final SS I have for you is the new alt fire of the bike (again yet to be offically tested)
http://www.chaoticdreams.org/ce/jb/Wheelie.jpg
(thats a wheelie you can now do)
Jb
Yahooadam
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Post by Yahooadam »

Sweetness :)

Except i dont see any difference in the flag ...
jb
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Post by jb »

our flags have skulls on them :)
Jb
Yahooadam
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Post by Yahooadam »

jb wrote:our flags have skulls on them :)
would have said thats a new flag decal not new flag model then ...
jb
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Post by jb »

Yahooadam wrote:
jb wrote:our flags have skulls on them :)
would have said thats a new flag decal not new flag model then ...
its a new flag mesh wich techinally counts as a model :)
Jb
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

I love the image of the templar knight doing a wheelie on the bike...
Yahooadam
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Post by Yahooadam »

jb wrote:
Yahooadam wrote:
jb wrote:our flags have skulls on them :)
would have said thats a new flag decal not new flag model then ...
its a new flag mesh wich techinally counts as a model :)
show how much i know about 2k4 or UMOD :lol:

the most i ever did with that is edit oilrig for CUT2k3 :lol:

Took about 3 hours to add a couple of wepon spawn points
Loki
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Post by Loki »

jb wrote:
TKATK wrote: Hoverboard only has 150 armor. 8O .seems like a tad on the 'not enuff' side
Correct. However its pretty fast. Plus with its weapon it gives it some teeth. Thus we wanted to balance it with a low health as there really nothing to a hoverboard so it should not be able to with stand much. However the alt fire is a mini-sheild so it helps to keep some of the damage off. And we need to test this a bit more (or a lot) to see if what we set as intinal values are good or not. Maybe 150 is too much if we find the other values of the HB make it very over balanced...as it is right now its pretty hard to shoot down with the ARVIL... :)
Speaking fo vehicle balance I'm a bit worried about the chaos bike. It's poor to steer right now, but if you can get a goliath in your sights in the current version, you can severaly cripple it, if not destroy, within 3-4 salvos. With it being made much easier to steer (and aim) it may become imbalanced.
LoQtUS
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Post by LoQtUS »

In the new version ( one that actualy works perfectly ;) ----Mad Props JB ) its not IMO over balanced. To turn the thing you have to be moving forward. At higher speeds it has a pretty big turn radious. At lower speeds it has a decent turn radious, but you are usualy a sitting duck. Even with the wider angle of the firen range you still have to lign up quite a bit. Also, you have to remember that the rockets go straight for a bit before they turn. If someone is too close then you can point right at them and shoot just behind them. ;) If anything i would loke to see it have a bit of a tighter turn radious at higher speeds. Oh yea, one blast from a tank and that puppy is toast.
The Dark Side of Chaos.
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