I am doing a couple/ three custom Player models for UT. What I would like to know it that to support Chaos UT, what custom animation sequences do I have to add to the basic animation set, and that other things should I be aware of? one of the models is being done in 3dsMax 6, the others in Maya. Any gotchas I need to be aware of?
Scott
Custom Model with Custom Animations?
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Hi Scott,
There are no custom Animations that are needed, but If you would like the models to work with our melee system, then you need to use Epics default rig for the bones. If you use a custom bone structure the animations may distort the model. I have the .max files for Epics default biped rig. They are in max 5 i do believe so they should be compatable with max 6. If you need them let me know and i can either point you to them or upload them for you.
Likewise, If you do custom animations for things like the taunts, that will not cause a problem. To be totaly honest, If you make a model that is 1/2 man 1/2 horce (IE: centar) all should work well as long as you use the default rigging for the front leggs and the torso/ human 1/2. Does that make sence? Usualy we only animate the troso of the player. Any extra bones that are added to the biped (IE wings, back 2 leggs of the centar) will be ignored by our animations as long as they do not share the same name as the default biped. If they do you may get some distortion that you wont like. Likewise, if you use a custom rig and name it the same as the default rig our animations will move them, but you will have to be really carefull that the proportions are extreemly close to the default rig, otherwise you will get distortion there also.
Anyway, Feel free to PM me, E mail me, what ever way of contact is easiest for you. I would be more then happy to help you out and make sure that you are on the right track.
Happy Happy Modeling
There are no custom Animations that are needed, but If you would like the models to work with our melee system, then you need to use Epics default rig for the bones. If you use a custom bone structure the animations may distort the model. I have the .max files for Epics default biped rig. They are in max 5 i do believe so they should be compatable with max 6. If you need them let me know and i can either point you to them or upload them for you.
Likewise, If you do custom animations for things like the taunts, that will not cause a problem. To be totaly honest, If you make a model that is 1/2 man 1/2 horce (IE: centar) all should work well as long as you use the default rigging for the front leggs and the torso/ human 1/2. Does that make sence? Usualy we only animate the troso of the player. Any extra bones that are added to the biped (IE wings, back 2 leggs of the centar) will be ignored by our animations as long as they do not share the same name as the default biped. If they do you may get some distortion that you wont like. Likewise, if you use a custom rig and name it the same as the default rig our animations will move them, but you will have to be really carefull that the proportions are extreemly close to the default rig, otherwise you will get distortion there also.
Anyway, Feel free to PM me, E mail me, what ever way of contact is easiest for you. I would be more then happy to help you out and make sure that you are on the right track.

Happy Happy Modeling

The Dark Side of Chaos.