Dual Wielding.....

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
NeoNight
Posts: 241
Joined: Mon Jul 14, 2003 7:15 pm

Dual Wielding.....

Post by NeoNight »

Anyone try that dual wielding mod yet? I am about to get chaos ut2k4 back after loosing damn near everything I had due to some stupid option in firefox (that doesn't warn you its going to delete everything in whatever folder you use for your profile, if you were to delete the profile). In any case the mutator is very nice so far I've used it with one custom weapon pack and it works so am wondering if it'll work with chaos ut2. (hmm shield gun alt-fire and sword anyone?)

http://www.ataricommunity.com/forums/sh ... did=493762

there is also and alternate hud mutator that goes along with it so that you can see what fire modes you swap out/mix match ect.....


http://ut2007world.com/forum/showthread.php?t=371

for dual weilding hud (just noticed it) it displays both weapons ammo account at all times from the looks of it.
Last edited by NeoNight on Tue Oct 11, 2005 7:50 pm, edited 1 time in total.
A knight of the new........
TKATK
the magical link fairy
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Post by TKATK »

seeing as its based of UT2004RPG's magic weps code,there will be a few bugs(melee not working,possibly CPP/AR getting stuck on weaponswitch)

gotta try this out :o
NeoNight
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Post by NeoNight »

here some pics according to the read me site for the mut it supports chaos ut and the author might be adding even more compatibility in the future for chaos ut and the mut.

Need a scope with that ERDW? and a sinper rilfe too?

http://img445.imageshack.us/my.php?imag ... umb7xc.jpg

double the damage!

http://img438.imageshack.us/my.php?imag ... umb9bd.jpg

got the fire got the arrows...

http://img438.imageshack.us/my.php?imag ... umb7de.jpg

fire and shield baby!

http://img438.imageshack.us/my.php?imag ... umb3ma.jpg

fire and ice together agaaaaain!

http://img443.imageshack.us/my.php?imag ... umb2ia.jpg

double the death double the fun! you get double the flavor with proxiement bombs!

http://img442.imageshack.us/my.php?imag ... umb9na.jpg

badass!

http://img442.imageshack.us/my.php?imag ... umb8ql.jpg
Last edited by NeoNight on Tue Oct 11, 2005 4:32 pm, edited 1 time in total.
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jb
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Post by jb »

hehehe neto
Jb
genman
The Rail Man
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Post by genman »

Just imagine what you can accomplish with 2 ERDW.... :twisted:
Tim
Chaotic Dreams Team
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Post by Tim »

What I could do with 2 claws :)
Or 2 cutters :D
Or 2 mugs :lol: (laggy!!!)
Or 2 CHAOS RLs :x
Or mabye 2 ERDWs? :evil:
2 VORTEXES??? :twisted: :twisted: :twisted:

AT LAST I CAN GET EVIL*!!!!

REAL evil. Well, I was real evil before... Now I can express myself :D
jb
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Post by jb »

genman1{HHR} wrote:Just imagine what you can accomplish with 2 ERDW.... :twisted:
LOL well you woud not get many shots that way...but the ones you do...deadly :)
Jb
NeoNight
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Post by NeoNight »

jb wrote:
genman1{HHR} wrote:Just imagine what you can accomplish with 2 ERDW.... :twisted:
LOL well you woud not get many shots that way...but the ones you do...deadly :)
if am not mistaken the ammo count is actually handled differently so if you pick up an ERDW with 8 ammo then pick up another you should have 16 (eight each gun). Your able to switch to each arm so that you can swap fire mode, swap to another weapon or just check ammo for the weapon. OH and GREAT job on the last release! I couldn't really appreciate the hard work you guys put into the mod till I upgraded my computer. (I just need to upgrade my video card to really see the good stuff)
A knight of the new........
jb
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Post by jb »

NeoNight wrote:if am not mistaken the ammo count is actually handled differently so if you pick up an ERDW with 8 ammo then pick up another you should have 16 (eight each gun).
\

Could be...but I hard coded the limit of the ERDW ammo to be no more than 12 so you should not be able to go above that...should mind U :)
Jb
genman
The Rail Man
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Post by genman »

jb wrote:
NeoNight wrote:if am not mistaken the ammo count is actually handled differently so if you pick up an ERDW with 8 ammo then pick up another you should have 16 (eight each gun).
\

Could be...but I hard coded the limit of the ERDW ammo to be no more than 12 so you should not be able to go above that...should mind U :)
This is something that need to be fixed 12 is such a lonely numbers it could use 8 more friends :twisted:
jb
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Post by jb »

genman1{HHR} wrote:This is something that need to be fixed 12 is such a lonely numbers it could use 8 more friends :twisted:

Actually I was thinking of adding this check:

If (Playername == "genman1{HHR}")
erdwammo -= 4;

:) :P :)
Jb
LoQtUS
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Post by LoQtUS »

i think you should lower that number to 2. cause he rails me with that thing all the time!!!!
The Dark Side of Chaos.
jb
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Post by jb »

LoQtUS wrote:i think you should lower that number to 2. cause he rails me with that thing all the time!!!!
Yea figured gotta give him something to look forward too :) :) :) :)

jk btw.
Jb
NeoNight
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Post by NeoNight »

opps yeah looks like your right JB the max is still 12 no matter how many you hold lol.
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jb
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Post by jb »

NeoNight wrote:opps yeah looks like your right JB the max is still 12 no matter how many you hold lol.
The power for the code is stong in this one..... :) :) :) :)
Jb
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