
Gameplay type...
Gameplay type...
Maybe a bit similar to the Q3: TA game play type but i dont think they got it done quite right, harvester, where u kill some 1 and collect the skull they drop till u get a nice long row bobbing behind you...looked really badass. You guys could maybe remake it so that each team has a "skull Holder" where u run back to ur base deposit them inside like a translucent ball so that u can see the skulls inside it flying around...or some sort of cool, erie effect of that sort, and after they've been in there for a while and the enemy has been not able to get in ur base and free the skulls they become points for that team holding them in their glass ball. This could be a really badass game type if done right. One team might have to become defensive while the other has to become offensive to free their skulls before the time limit runs out. Seeing that each skull was stolen from a owner, and holds a bit of that owners power, as the owner(s) of the skull(s) of theirs get closer and closer to the them they could maybe gain speed, strength or some other attribute to help them penetrate the enemy base and defenses to prevent the that team from scoring, but the further away they are the weaker they are so that acts as more incentive for them to actually go and get the skulls back instead of just preventing the other from scoring. To decide which team has to go get the skulls back or defend their skulls should depend on which team has the most skulls after a certain amount of time. I dont think this would be that hard to implement and would really be something new to UT2k3 and the chaos mod, i dont know about u but i cadont know of ne 1 who has done this successfully, would be great if it could be done in this already kickass mod! 

All men think theyre god...but I actually am...serious, i am.
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