Problem using meleemode and my cam mut at the same time

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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msz
Posts: 1
Joined: Sat Dec 10, 2005 9:35 pm

Problem using meleemode and my cam mut at the same time

Post by msz »

hi,

just got the latest release - im very happy to the how greatly the melee mode has developed since i checked out this mod the last time.

my problem:

im using a custom cam mutator for ut04 which works similar to the usual 3rd person view, but follows your character closer and lets you see above his head so that there is better aiming. you can also rotate the whole cam a la free look when not moving. its called "splintercellike cam", found it in a forum once.
its not as effective as 1st person but a nice way to play while watching my homemade model.
whenever i try to use this mutator under chaos2 the stance switching wont work, otherwise everything is fine. i guess the problem is that the mod switches into default 3rd whenever using melee while my mutator doesnt completly allow this(?)
id prefer to use this mut since the default cam is imo way to far from my character.
is there any way to set priorities so that my mutator doesnt create conflicts or at least a possibilty to get the default chase cam closer?

thanks a lot.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

msz,
yea we had to put some custom code in to allow for 3rd to make the melee work and pretty sure thats why the mut does not work with our mod. And not sure if there is an easy way to make it work. Maybe we can look at making it more flexible in the next version but no promises...

Sorry wish I had a better answer...
Jb
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