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With some of the most recent changes (over last few months), ChaosCTF has, IMO, come several steps closer to being the greatest CTF/VCTF game type on the planet. (I might even argue that it is already.)
And this is not 'hired PR guy' BS either. Because even though I'm on the team and work with these guys, I think I tend to be their harshest critic. I do not like to over-hype and under-deliver. But things are in fact looking up. Hell, I'm not sure, but I think I might have even been smiling as I played today.
For example.... there is a new level of player-options flexibility in 4.0 that hasn't been seen since MotherChaos (Chaos for Quake2). Which will benefit all of CUT2, but certainly CCTF as well. And that's only scratching the surface...
In 3.6, my dream-game type (CCTF of course) was not really playable online, at least not with some VCTF maps, due to various issues with players being able to carry two flags at once. Sadly, we admit, it was messy stuff at times.
Just for one example, when a mapper places a man-able turret in a vanilla VCTF map, it is possible to place it so that it only works in vanilla VCTF, and not CCTF. Such as you can see in AbbattoireIsland-ECE and the original version of LonesomeGlen. Which of course is not a problem for most folks out there, who are playing vanilla VCTF. But it was for CCTF. But not any more! In CCTF 4.0, all of those turrets will be powered up and ready to go, and no tweaking is required by the map author (such as Blitz kindly did for us in his SE version of Lonesome).
And we are also now compatible with stock-but-seldom-seen-in-VCTF AS-style remote controlled turrets, and even the space ships (meaning you'll drop the flags if you try to use either of them), such as you'll find in cvroy's remake of Nick's SummerValley.
But that's just good mod making - being compatible with all of vanilla I mean. But this is Chaos, so we didn't stop there.
Chaos (in this case Jb of course, as this was a coding issue) has also put in some fixes for other non-Chaos custom material out there. This is going the extra mile to make the mod great. And I am grateful.
For example, we are now compatible with the custom vehilce factories that Blitz created for some of his excellent VCTF maps. Those factories were used by other authors as well, such as Hobi Wan, who also created some great VCTF maps. So it was in our benefit to be compatible with those popular maps by those talented authors. And now we are. So if you choose to, you can play CCTF 4.0 in any of those maps and have it work just fine.
And then of course there's that new option I posted a not-so-great pic of in my dev journal recently. I like that one a LOT. For some of us out here, it makes VCTF a reasonable and fun game type again. Oh yeah, me love you long time.
Anyway, I like CCTF, and have been bitching/whining/pushing for more development there for what must be over 2 years now (or more). And while we're not quite the PerfectIdealWetPantiesUtopiaCTFAsISeeIt just yet, things are certainly looking up.
So here's a public thanks to Jb and all of Chaotic Dreams for the continued work on CCTF. I still believe in this game type in a big way, and I think that there is an audience for this style of Unreal CTF out there, and/or there will be.
It's truly is a great game type already - and I/we have much more planned for it in the future as well.
Here's to cappin' flags and fraggin' your ass till I'm dead 'n gone. Cheers.
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