I was playing with the erdw today, and was thinking, why is it in the sniper section (when you press '9')? well, obviously because it is a highly accurate hitscan weapon, but it is the only one without a scope.
so why doesn't it have a scope? IIRC the help file somewhere said "for various reasons", i think these reasons are probably, that
1. it has 2 fire modes already
2. it would be too powerful
3. if a scope was included, there would be no excuse from including the awo from the chaos sniper that lets you see through wall, which would make it way too powerful.
am i right so far?
now, i like the erdw and would like a nice scope on it, so how could it be done without overpowering the erdw, or running out of buttons?
well, chaos already offers 2 extra buttons, and only one is needed. the secondary fire could control the scope like other weapons, and the change ammo button could change between normal, and through walls shots. im not sure about the possibility of coding this though, as you would have to effectivly create 2 guns that use the same ammo (i think) which may not be possible (Jb?).
so that solves the button problem, now the real problem, balancing the gun.
firstly, i would suggest that the gun is stuck permanently in the snipers 'awo' option (which is the opposite to what would make sence, but this is chaos!) so the scope would not zoom as far, which would keep its power at long distance down.
but how to keep it from fragging through walls all the time? well, here is the only real work thus far (i think).....
how have you said the awo on the sniper works? it uses heat, sound, light and probably the rest of the em spectrum to detect your enimies.
so how does this gun work? it fires a projectile at very very high speed.
surely firing a bullet so fast would cause lots of heat, sound, light, and em radiation and stuff?
surely that would intefere with the scope?
![Very Happy :D](./images/smilies/icon_biggrin.gif)
so, you can fire one bullet through a wall at someone, but then the scope is messed for 5 seconds or whatever. it would be like firing a stun grenade at it (so you wouldn't have to recode that).
of cource firing a bullet normally doesn't take as much energy, so it would intefere with the scope as much.
just an idea i thought of while playing.....
what do you think?