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All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

I have an idea which may or may not be possible:

The first part is fairly simple:
Grabbing/Capturing your own flag: +3
Grabbing/Capturing the enemy flag: +5

Now here's the tricky part: While carrying the flag(s), you carrying score should vary depending on how far away you are from the respective flag bases. Let's say the formula for score while carrying is: Score = Distance_from_capturing_flag_base/10

Thus if you are 60m away from your flag base with the enemy flag, you get 6 points for carrying the flag.

However, your score keeps racking up as you near your flag base. hence, one you are less than or equal to 50m from your flag base, you get an additional five points. Also, you do not get points for moving further away from your flag base, so if you were to go from 69.9m to 70m, your score would NOT increase by seven.

This means that if you pick up the enemy flag 60m away from your flag base (let us assume that this is where the enemy flag base is, hence you capture their flag) and you capture the flag, your total score comes to:

5 [grab enemy's flag] + (6 + 5 + 4 + 3 + 2 + 1) [running to your flag base] + 5 [capturing the flag] = 31 points


Of course, the actual formula for score calculation could be modified to one that better suits CCTF's needs, but this is the general idea...

What say you, oh minions of Chaos??? :twisted: :twisted: :twisted:
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R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

lord_kungai wrote:Now here's the tricky part:
Thanks for chatting with me about it.

I do not disagree with your logic about more distance carried equating to more points.

However, what we hope to do whenever possible is to also reduce work load for Joe, and to 'blend' with vanilla (where it suits us anyway).

So, while I do agree that more distance should equal more points, I also think that since vanilla already has a system in place for dealing with it, that we should just borrow from theirs. This way Jb has something already existing in vanilla to look at and maybe even use, plus we also would be perhaps easier to understand, since it works essentially same as vanilla.
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

Coolness!
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