I talked last week with Mysterial, the author of mut ut2k4RPG.
As you know, this wonderful mutator is unfortunetly uncompatible with melee system.
However there is an other mut, druidRPG, that allows to use magical melee weapons, but it has the same problems of compatibility with melee system (weapons dont disappear) + some minor bugs (like modification of weapon speed stat that alter the animation with some weapons...) exactly like ut2k4rpg.
I propose we could make together something interesting with the chaos mod and the rpg mutator, if you agree.
Here is his answer :
"I don't remember exactly, but I seem to recall explicitly disabling magic weapon
support for the ChaosUT melee weapons because of the issues involved.
If you or anyone else wants to make it work, there's two possibilities I'd agree
with:
1. A separate mutator is made that can be used when both UT2004RPG and
ChaosUT are active. For example, this is how Druid does all the crazy stuff he
does
in the UT2004RPG add-on mod he made, if you've heard of that.
2. Figure out what changes would be needed to UT2004RPG, and send them to me
so I can try to merge them.
The one thing I don't want is a second 'ChaosUT melee' version of UT2004RPG
around, because then people get confused about which to use, there's issues when
one is updated but not the other, etc etc."
voila
