I wanted to try out a variation Bombing Run that I've been working on, but it requires melee weapons to work fully. This variation simply uses a modified ball gun, which:
> Halves the movement speed of the ball carrier and also prevents the carrier from jumping
> Does not regenerate the carrier's health. in fact, it saps the health slowly from the carrier, until the ball is fired, whereupon only the health lost via the ballgun is regained
> Only allows the ball to be launched when the gun is doing it's aiming thing - IE: when the alt-fire mode is active.
When combined with melee weapons, this makes a viable form of melee BR - a possible CBR? - or so I hope...
The ball gun seems to be doing its thing pretty well, but I can't test it out properly until I have only melee weapons - with non-melee weapons active, the carrier gets his/her/its ass swabbed across the floor (whatever that implies...).
hlp plz...
Milee kveschun...
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Milee kveschun...
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I'm trying to get melle into the game just as the older version of CCTF had the melee weapons. After that, I can remove all the other weapons from the game, except for the modified ball launcher.jb wrote:so what are you looking for exactly and easy way to get the melee into the game? Are you trying to make this an add on that requires Chaos? or a stand alone. Let me know as the answers different depeneding on what your goal is. Thanks!
I'm just experimenting with a mutator I had an idea for. Yes, it requires Chaos. It's a hypothetical version of Melee Bombing Run.
If it works, that'd rock, and rock more so if it could get integrated with CUT (CBR?). But, as of now, I'm just trying to make a mutator...
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lord_kungai wrote:I'm trying to get melle into the game just as the older version of CCTF had the melee weapons. After that, I can remove all the other weapons from the game, except for the modified ball launcher.
I'm just experimenting with a mutator I had an idea for. Yes, it requires Chaos. It's a hypothetical version of Melee Bombing Run.
If it works, that'd rock, and rock more so if it could get integrated with CUT (CBR?). But, as of now, I'm just trying to make a mutator...
Ok so if thats the case that chaos is required. Then I would not make it a mut, but make it a gametype. Subclass the pawns uses in you gametype to be of the our chaosxpawns so all of the melee will work. You can follow our code for chaosxdeathmatch to see how we make it work with melee only. You can just use the same method and force the bool to be true all the time (so its always a melee game) as well as you can swap in your modified ball launcher. I know this may sound like a lot, but it should be a bit easier for you to deal with. And it will play nice with other muts where as if you did it all as a mut, you may break something if you added in another mut.
If your not sure how to do this, hit me up on-line. And please this is just for educational purposes only. As I can not speak for the team if this is a sactioned. You have learned a lot about coding so trying to do this for you so you learn more. Maybe even help us one day

Jb
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Ok, in order to do said blah, I will need the CUT .UC files... where can i get those...?jb wrote:blah
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Yeah, np. I'm just experimenting with my own stuff. I'll post the code onto the forums when its done.R.Flagg wrote:Just fyi - the decision not to have certain melee-only game types was a design decision, it was not due to lack of ability, or that we hadn't thought about it.lord_kungai wrote:If it works, that'd rock, and rock more so if it could get integrated with CUT (CBR?).

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Checked. Thx 

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