
But if anyone's thinking of seriously makin a mutator for this, I hope he's a coder. And a good one.
Ideas:
-Melee: (ammo) fire/poison/(ice?) - uses CGL ammo (distruptor = ice)
-CPP: (ammo) Proximity grenades (kinda like grenade launcher ones, except these go off when a player is near, and they're alot weaker than the GL ones. And they have a short life, say, 2 or 3 secs)
-MUG: (AWO) nanobots - MUG in fire mode would launch repair nanobots, MUG in ice mode would launch heal nanobots (which would slow the player down). That way you don't need the link gun anymore!
-C.U.T.T.E.R.: (ammo) titanium/lead blades - slower than normal ones, and they don't break, but explode on secondary fire, like RIPPER in UT99
(AWO) plasma mode: all ammo explodes in a blast on impact, splits in 2 on collision (about 15-30 degrees apart) and bounces off the wall. Secondary fire would make it blow up on impact, releasing lots of hot particles. How does it reach the plasma state? By rotating the blades very very very fast.
-Rocket Launcher: (ammo) EMP rockets - disables vehicles for a short amount of time - bigger the vehicle, more "damage" it has to take in 5 seconds for the EMP effect to take place. With "damage" I mean amount of damage it would take if those were normal rockets. Makes no damage to the vehicle itself, but it renders it useless.
-Vortex Launcher: (AWO) AntiVortex - turns the vortex sphere outside in - launches some fire/rock/whatever particles at players (stuff that it supposedly ate up earlier or in another game - no ragdolls, let's just say those got ripped apart).
(ammo): portal vortex - launches some skaarj monsters from another dimension. Of course, these can also attack the player. Launches up to 3 monsters, and the player doesn't take the credit for the kills, so it wouldn't make a good DM weapon (which could be thought of as a part of balancing). In AWO mode, this sucks up players, and turns up to 3 sucked up players into monsters. Players die, but the spawned monsters are of weaker class than the original monsters (if you'd use this without AWO), usually only some bugs, say, up to 2 per player.
PERSONAL FAVS:
MUG Nanobots (AWO), C.U.T.T.E.R. plasma mode (AWO), AntiVortex(AWO), portal vortex (ammo), RL EMP (ammo)
I didn't list weapons that don't need more stuff (like Claw2, CGL or Crossbow).