Nah, just sometimes takes me awhile. Stuff, you know.
Swift Viper wrote:I'm still trying to get my UT fix up. The shield belt and other effects show up right now, but there are still problems like trying to get on servers.
Well, if you wish, post those too, and we'll address.
When I was messing around in UnrealED, I found two icons for The Claw that were not used in the game, Nail and Shrink. I understand there was not time to do everything, but what exactly were them two modes going to do anyway and how were they going to work besides Shrink?
Yes, sometimes things just don't get done in time. I believe they were going to be grenade types. Don't even remember clearly now, but perhaps a nade that shot out nails, and the other one simply to shrink players. I think Spa wanted to have players bleeding out bunch of tiny holes like those guys in the cartoons who get shot up and then drink something and it comes pouring out. Maybe, something , not sure.
There was also an hoverboard in there that I never saw in the game. What was that going to be used for anyway?
Just as it sounds. We had originally planned on letting you jump on there and fly around.
Also, how come the Chaos Jump Boots never had a class name? There was no way to summon it.
Dunno.
As for a idea for the greande launcher, the Claw is kind of like a grenade launcher in CUT, so I think the Greande Launcher in CUT2E should be the Claw. After all it is more original then a normal grenade launcher.
Granted. The Claw2 will fire at least 3 types of nades. Already in-game and working is our 'change-ammo' button, allowing you to change from one grenade type to another. And the code seems pretty solid. What is not in yet is the model.
For you sir, I took the time to up another pic just now, and here is an early-beta shot of a nampalm grenade in action. (but no, that's not the Claw2 of course)
You don't want to get in that mess. Under debate right now in playtesting is area of effect and damage, etc. But it will hurt, this much I can promise.
Properly timed, should prove quite fun around a control point or flag maybe?
