Page 9 of 10
Posted: Fri Nov 21, 2003 8:12 pm
by jeditobe1
one or two things left to add in...
The final testing and bug fixes for the new stuff is what we are concentrating on. While it shouldnt be long, it depends on how many bugs our test team turns out and how fast we can fix them.
Posted: Fri Nov 21, 2003 8:13 pm
by jb
T-Bone7 wrote:Er, back to topic... Any estimate? I thought there was "only one or two things left" and it was "almost done" and "pretty soon now"... and that was last week or two.

Update please?
Yeah, yeah, I realize: a) you might or might not make it for the date you would say b) I have no right to critizise you for not making the date you say.
Well spa showed up and will have another set of animations for us this weekend. So we are still on track and RC1 builds still should happen this weekend. At most we have lost one day....again its crunch time so we have spent more time making sure we got all of the detials (manual update, duel maps ready, credits done, ect) updated....
Posted: Fri Nov 21, 2003 10:39 pm
by FurrySound
I don't know that we specified a particular date

But you should have seen the thread with the changelog in it.. as you can see a lot has been going on, and that means a lot needs to be tested and tweaked. But its right there at the tip of your fingers, just give us a little more time to polish it.
Posted: Fri Nov 21, 2003 11:44 pm
by Melekai
hehe me and me frined just played again tonite.. we tried invasion at 1.20 for monster settings... we coudlnt kill a thing and died in 2 seconds.. then we replayed with normal settings.. and got bored. lol
btw.. i LOVE tha napalm and the gas grenades
they are the coolest
i was showeing my frined is fire.. and his pet demon was walking trhough.. hahaha.. really looked like all hell had broken loose. and i thought.. just imagine if you could use the same effects on oyur crossbows.. or have the fire trailing off yoru sword!!
oh Maaaan.. then i feel over dead from drolling and my friend left me.
Posted: Sat Nov 22, 2003 8:19 pm
by Shadowstar
Well, that sort of thing IS possible and may be implemented later on.
It will probably involve something similar to runes, so you pick up a certain rune, and it lights your sword on fire, causing anything you hit to suffer additional damage similar to a tiny napalm grenade explosion, or something of the sorts. In any case, it would be cool to use your sword as a flaming lightsource. No-one could hide from you!
Posted: Sat Nov 22, 2003 11:52 pm
by Melekai
nor coudl you from them hehehe... its really a mutator id like to see actually.. but later i know

.. maybe its something the comminoty coudl do for you guys
Posted: Tue Nov 25, 2003 12:51 pm
by jb
11/25/2003
We hit a few more minor snags in the last build. We found a few more bugs that had to be addressed. This morning another build was uploaded that should have fixed those issue. The last model is in now:
I am sorry we did not get a chance to bring this to you yet. We are still working our butts off to get it to you ASAP. It really should be very soon. Thanks and sorry.
Posted: Tue Nov 25, 2003 2:18 pm
by Melekai
you know what?
that REALLY does look painful!
Posted: Tue Nov 25, 2003 2:20 pm
by FurrySound
It is. You should see how it goes right through your foot when you step on it

Posted: Tue Nov 25, 2003 2:23 pm
by defalc
The ammo indicator still says flak ammo

Posted: Tue Nov 25, 2003 2:50 pm
by jb
defalc wrote:The ammo indicator still says flak ammo

yeap I did not have a static mesh for a pickup on the ammo yet so its still a place holder for now.
Posted: Wed Nov 26, 2003 9:53 pm
by Bananasalat
Is the turret finish ??
And will it be in the PR2 release?
I dont saw any pics of it.
And dont read something about the turrets.
How does they work??

Posted: Wed Nov 26, 2003 11:16 pm
by jb
Bananasalat wrote:Is the turret finish ??
And will it be in the PR2 release?
I dont saw any pics of it.
And dont read something about the turrets.
How does they work??

The code is finnished more or less
But the model is NOT. So we decided to not hold back this next version. the game plan is to come back with a smaller update with the weapons that did not make it. The CPP/MUG also have been worked on just not done yet.
Posted: Thu Nov 27, 2003 3:02 pm
by Bananasalat
Thankz.
But how will the turret work. ??

Posted: Thu Nov 27, 2003 3:52 pm
by jb
Well here is the skinny
You have a turret launcher with 2 charges in it. It takes one of those charge to deploy a small turret. 2 Charges gets a big turret. Small turrets can not change weapons, have less HP and you pick which gun it has when you fire it. Big turrets have both guns and you can change weapon on them. All turrets will have a turret cam so you can see what they are doing. Thats the short version
