All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Shadowstar
Chaotic Dreams Team
Posts: 3290 Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
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by Shadowstar » Fri Mar 26, 2004 7:45 pm
You wouldn't want to run into that thing in a dark alley that's for sure.
SPA
Chaotic Dreams Team
Posts: 874 Joined: Sun May 05, 2002 6:49 pm
Location: Würzburg, Germany
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by SPA » Sun Mar 28, 2004 4:39 pm
....well... you WILL know... afterwards... it was there
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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by jb » Mon Mar 29, 2004 4:17 am
Action shot!
Jb
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Mon Mar 29, 2004 4:43 am
does it score points to itself or the owner?
neolith
Chaotic Dreams Team
Posts: 1594 Joined: Wed Jan 15, 2003 10:05 am
Location: Düsseldorf, Germany
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by neolith » Mon Mar 29, 2004 8:34 am
jb wrote: Action shot!
Rock'n'Roll
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Mon Mar 29, 2004 11:23 am
i thought of sumthin...its considered to be a player like thing
if you shoot the ball at it .......does it grab it?
and now atlast the flag carriers will again shake in theyre boots,seeing the entrance to the base blocked by a turret
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:
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by jb » Mon Mar 29, 2004 6:26 pm
TKATK wrote: does it score points to itself or the owner?
Pts are awarded to the owner (and team if it applies) if it kills for you. Also If you kill a turret you are award points (again if the game type supports player point).
if you shoot the ball at it .......does it grab it?
There was a bug in the first versions that caused it to hold Flag/Ball which was kind of funny...but we have corrected for that so that Flag/Ball's bounce off.
Jb
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Mon Mar 29, 2004 7:13 pm
it sounds like you fixed the 2 main problems i could think of implementing the turret