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Posted: Sun Nov 28, 2004 10:20 am
by Deapblade
I'll post a staff two somewhere today. (hey wy don't make a spear... erm staff contest

)
Just don't expect it to be skinned, I don't have that skill yet.
Posted: Sun Nov 28, 2004 11:36 am
by neolith
jb wrote:Too much Guinness? Is that even possible?

Unfortunately yes, I have a headache now. But I still managed to beat the other dart players in that Irish pub yesterday!
LoQtUS wrote:I thought that was all you guys drank over there. Too much should be enough to kill me. LOL
Hehehe - I bet it wouldn't!
By the way, still open to ideas on changing the look a bit.
I like the model as it stands now. It's just the mixture of realism and fantasy that works well with games.
For the texture maybe try something similar. The current one doesn't pickup much of the models shape. A wooden staff with leather straps around the handle could make that work better. Or, if you want to keep the dark staff, use some other colors/shades to set some contrast. If the UV mapping size allows for it, maybe even put some details into the metal parts, like scratches, engraved writings, rust etc.
Posted: Sun Nov 28, 2004 5:00 pm
by Deapblade
About my staff; it could come later. I am waiting for an "ingredient"...
Posted: Tue Nov 30, 2004 9:25 am
by Shadowstar
I still want to see a Naginata...
Maybe it can be done as a variant of the staff?
The only trouble I could see with it is that the moves would have to be more graceful than with most weapons. It's pretty much a full body weapon. Its use is an actual martial art, rather than simply smashing a sword or mace into someone's face.
Posted: Tue Nov 30, 2004 12:48 pm
by Bruce9950

Nice if you could just make it a little shorter.that looks like it would be realy heavy. back then they would not have materials like these new driver's( golf)
Posted: Tue Nov 30, 2004 1:28 pm
by Kaboodles
The handle needs to be smaller in diameter.
Posted: Tue Nov 30, 2004 3:23 pm
by jeditobe1
The main problem i can see with a naginata is that about 2/3 of the weapon generally shouldnt do damage.
Posted: Tue Nov 30, 2004 3:53 pm
by Kaboodles
Or, it should do less damage. It just wouldn't feel right if it doesn't do damage at all.
Yeah... those things are cool!
Posted: Tue Nov 30, 2004 10:28 pm
by Isotope
I like the sharp ends. It makes more sense when they jab into a player, nearly killing him/her.