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Posted: Mon Jul 11, 2005 9:20 pm
by Shadowstar
Ok, well the point I was trying to make is that we're not copying anyone really, but the things we put into chaos are things that are universally accepted as "fitting" in an FPS game. Everyone seems to agree that these ideas work well, so we include them because Chaos is about putting lots of great things together.
Epic does the same thing, though copying the behavior of the proxy mine does seem a little too close to going over the edge, but if it doesn't look like a proxy, I suppose it's not that bad. After all, the one thing they'll never be able to take away from us is the character of the proxy. That's pretty much ours. And I can tell you that a proxy mine that doesn't look like a happy face and doesn't taunt you, just isn't all that great. Somehow, those little yellow balls of sarcasm are more than just hopping proximity mines.
Posted: Mon Jul 11, 2005 10:37 pm
by Zachariah
as far as I know , CUT2k7 is unlikely, unless they port UT2k7 to the GBA . . .
I've said too much . . .
Posted: Tue Jul 12, 2005 9:13 am
by Tim
Pepito wrote:I've said too much . . .
I agree
About proxy mines...
Everytime i get Claw2 in my hands with proxy mines, i relase them immediately. They are a LOT more "alive" than UT2k4 spider mines. Those spider mines just sit and wait, while proxy mines talk. With sarcasm.
One thing i like about UT2k4 is the humour of (some) death messages:
"Tim tried out one of his spider mines... It worked!" - or something in that style.
Posted: Tue Jul 12, 2005 1:10 pm
by TKATK
Tim wrote:Pepito wrote:I've said too much . . .
Yap
Spider mines didnt copy proxy's,UC2 Bio goop hops around and tries to slime any opponent that comes nearby...thats the Proxy-Lite
Posted: Tue Jul 12, 2005 7:47 pm
by Shadowstar
Heh, I sense a proxies vs. bio goop war coming...
Posted: Thu Jul 14, 2005 4:42 am
by Mætlöaff
Well, I highly doubt that the proxy blobs will just continously move throughout the map, it seems to me like Epic just wanted to make it easier to hit people with them. I don't know, it's probably best off to wait until more is known about UT2k7.
Posted: Thu Jul 14, 2005 8:15 pm
by Shadowstar
Personally, I really prefer the "classic" bio rifle. So what if it takes skill to hit someone with it? Isn't that supposed to be a GOOD thing??
Posted: Fri Jul 15, 2005 3:33 am
by Gamma
Shadowstar wrote:Personally, I really prefer the "classic" bio rifle. So what if it takes skill to hit someone with it? Isn't that supposed to be a GOOD thing??
This is UC2 we're talking about right? Aiming with an Xbox controller is way harder than with a mouse and keyboard, so of course Epic would change the weapons.
Posted: Fri Jul 15, 2005 10:19 am
by Duke
ChaosUT3 would ROCK!!!
I'd write 'Especially if it had...' here, but that's for another topic.
Posted: Fri Jul 15, 2005 3:08 pm
by Mick
Personally, I like the look of the engine "Prey" uses:
http://www.gamespot.com/pc/action/prey/media.html
I think all the twisted gravity and warpzone thingies would lend themselves to chaos really well... but then again it might be better to "chaosify" a non-chaotic game, rather than one that's already chaotic... meh, whatever game chaos moves too next I'll probably buy it anyway
Posted: Sat Jul 16, 2005 4:13 am
by Shadowstar
As far as I know, UT2007 is being developed for the PC. A console variation may follow, as usual... But in all the articles I've read about it, they are strictly PC oriented in design. Plus there are some things you just cant do with a console, and I don't think they'd want to limit themselves to that. That's why they make console versions, they are like "light" versions of PC games.
Posted: Sat Jul 16, 2005 11:32 am
by TKATK
http://previews.teamxbox.com/xbox-360/1 ... t-2007/p1/
AFAIK UT2k7 is going to be a double release,Consoles and PC
which usually means the gameplay gets tweaked to suit thoose slow and clumsy controllers
Posted: Sat Jul 16, 2005 8:49 pm
by Shadowstar
Hmm, well I guess they have to make the mistakes first before they can learn from them.
Posted: Sat Jul 16, 2005 9:37 pm
by TKATK
Shadowstar wrote:Hmm, well I guess they have to make the mistakes first before they can learn from them.
thats what you get they being published by the lord of console fighting games,Midway
Posted: Sat Jul 16, 2005 11:41 pm
by Zachariah
? you console haters are ridiculous. cant we all just get along? consoles embrace pc's. HL2 players embrace Halo2 players.
love's what we need people. not hatin!