Chaos Tournament for UT 2k7?

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)

Would it be cool with Chaos Tournament based on the Unreal 3 engine?

Of course the better graphic the better feeling
10
91%
Well if it has to be then ok
1
9%
No way man i'll just stick to the current one
0
No votes
 
Total votes: 11

Bjaelde
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Chaos Tournament for UT 2k7?

Post by Bjaelde »

I've been looking all over the forums and couldn't find any about this subject

I've just wondered about if there is any plans about an UT 2k7 version of Chaos Tournament

If anybody knows please reply
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Tim
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Post by Tim »

do you know you made 2 topics? if i were you i'd remember to press the "Post Topic" button only once. And if you went wrong, edit it. I guess you forgot an option and then...

EDIT: And doesn't this belong to "General ChaosUT & ChaosUT2"? Even though it's probably gonna be ChaosUT3...
I can't wait^^
LoQtUS
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Post by LoQtUS »

Well, we are still discussing it. A thought that some of us have is what would be the point? There is so much of the Chaos Mod that Epic is incorperating into the original game that it almost seems like it would make more sence to make Chaos for a game that has none of the Chaos features built into it inately. Like ooooh say Half Life 2

also, there is enough work still to do on CUT2 that verry little energy is going into a CUT3 plan.

[edit] Yes, being one of the modelers i am about to leave a wet spot in my pants at the though of doing models for U3, but again there needs to be a point.[/edit]
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Shadowstar
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Post by Shadowstar »

We can't actually do anything toward CUT for UT2k7, since its not even close to release yet. About all we can do is brainstorm ideas for it. The real work has to go into CUT2, and whatever comes afterward will happen when its right as long as we don't rush anything. Doing CUT for HL2 would be rushing things, too.
LoQtUS
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Post by LoQtUS »

Well, at the rate that Valve puts out Half Life versions I seriously doubt that there would be any need to rush a mod for Source. Valve appears to not have to put out a new version of their game every year. Not to mention that they allow their mods to make a little money off of the work that the modders put into it. Lot to think about.

Hmmmmmm I wonder if the next version of Half Life will have a hoverboard with a grapple in it or biological Proxy Mines, or .........
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Mick
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Post by Mick »

LoQtUS wrote:Hmmmmmm I wonder if the next version of Half Life will have a hoverboard with a grapple in it or biological Proxy Mines, or .........
Do I detect a hint of annoyance at Epic? I can't blame you...
Reality is that part of imagination we all agree on.
LoQtUS
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Post by LoQtUS »

Im sorry if i gave the impression that i was annoyed with anyone. I figure it like this. Since we are making it for fun and practice, and the only money that we are allowed to make from it comes from Epic ( we are not even allowed to sell T shirts that say ChaosUT on them), I sorta guess they bought it ( eventhough if you firgure out the money, each CD member got a little more then $300, and if you subtract the money for UT,UT GOYE, UT2003, UT2004, and UT2004 ece then that leaves about $50). Allthough, that is not how it was presented to us. Another thing that i think is kinda funny is how we were brushed aside so much in the contest, yet the next version of UT seems to have alot of features that appear to come directly from ChaosUT. I figure its time for Cliffy to hire a new think tank. LOL

My only real comment is this:
If you know the game community pretty well and take a good hard look at what has been released in the past few years , I believe you will find a pretty obvious, and undenyable pattern in the games that Epic has released in the past couple of years.
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Shadowstar
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Post by Shadowstar »

Heh, you say they need a new think-tank... Could be. I'm available, if any of you Epic boys are reading this. :D
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Post by LoQtUS »

RIGHT!!!!! it appears that they know we can do it. LOL
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lord_kungai
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Post by lord_kungai »

LoQtUS wrote:Another thing that i think is kinda funny is how we were brushed aside so much in the contest, yet the next version of UT seems to have alot of features that appear to come directly from ChaosUT
I'm not taking sides here but I reckon (please forgive me if I'm wrong) that the reason that Epic appears to be incorporating so much of CUT into UT itself is because CUT is very balanced. I mean, It is not extremely realistic, nor is it totally ludicrious. This makes it perfect for incorporation into Vanilla UT, though it would be , well, totallyandutterlyevilandstupid to assimilate CUT all at once.

It's probably a buisness strategy to ask UT players across the globe to make Mods for the game and then slowly assimilate the really good stuff.

(If you want proof that such things do happen, just look at Microsoft :twisted: )
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LoQtUS
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Post by LoQtUS »

There is really no sides to take. LOL Yea, some of us feel a bit slighted, but There is nothing to do except be somewhat honered that we helped in the Development of one of the Hottest games for the next couple of years. :)
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Shadowstar
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Post by Shadowstar »

Well you also have to consider that Chaos pretty much does the same thing. We take the greatest ideas of other games and make Chaos versions of them to include in our mod. Melee was based on Rune/JK2, the ERDW was based on the Red Faction railgun to some extent, laser mines were first done by Duke Nukem 3d, and have been redone in numerous games since, the CUTTER is just a chaosified ripper, Duel mode is based on a cross between UT's rocket arena and JK2's duel gametype. That said, there are a few things in Chaos that are uniquely chaos, such as the proxy mine. If anyone copied that, then we should get quite angry. In fact, it may not be a bad idea for someone on the team to go out and get an intellectual property copyright on it. Couldn't hurt, as Chaos seems to be reaching new levels of notoriety in the industry.
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Post by LoQtUS »

Just to correct you.
The part of the ERDW that was based on Red Faction was dumped( that was the scope). I dont think Rocket arena was really part of the idea when developing Duel( will have to check with Jb on that one), but yea we modeled Melee after JK2&JA. We had lasermines in the Q2 version. Ill have to check release dates on that one LOL. The cutter its the evolution of the buzzsaw from Q2( not used in UT because of the ripper). Only the model was really designed after UT. The UT07 googun will shoot blobs that act like proxies with the exception that they wont look like them or taunt you.

So in essance i guess Lucas could sue us, but he wouldnt get anything LOL.
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R.Flagg
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Post by R.Flagg »

Shadowstar wrote:Duel mode is based on a cross between UT's rocket arena and JK2's duel gametype.
Those were mentioned when we started, but so were other ones, even older ones. It's not really based on any single one at all. And of course the concept of Duel itself is rather old and universal. 'Two men enter, one man leaves'... I don't think any one game or mod would have an easy time claiming that.

Myself for example, the 1st time I played a game type like that was not RA, but back in HexenWorld. It was the basically same thing as RA, or Duel. One server, and new clients were automatically spectators, and entered 1 at a time. The HexenWorld version had all weapons avalable, like RA or 2 of the Duel modes, but even then we would at times just agree to use sword-only.

And the roots of melee fighting in Chaos of course go back to the awesome Q2Chaos Bastard Sword made by Spa, probably coded by Major.

So even before it was possible to play "Duel" with an actual game type back then, we at times would just do it on our own in a DM map. One guy, Von, even made a normal weapons Q2Chaos map which had an arena built in, complete with bleachers for onlookers and a sword pickup at either entrance, so folks could agree to go to that room and do the Duel thing, in the middle of a dm match.

Then we had the Sword Arena mutator for CUT, and that was only because doing a game type along the lines of Duel wasn't even an option at that time. Then we came to UT2003/4, and finally we had the time, and talent, to take SwordArena to the next level. A conversation was started about 'SwordArena2', and pretty much all the 'duel' mods were mentioned and discussed.

But anyway at least the concept of Duel itself has always been around. There have been many variations of the theme, in both 1st and 3rd person.

It's damn near impossible to be completely original anymore, and it's almost an art form now on how to be inspired, and 'borrow', w/o just outright copying somebody's stuff too closely (which is what I think Epic is doing to us now).
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Post by jb »

R.Flagg wrote:It's damn near impossible to be completely original anymore, and it's almost an art form now on how to be inspired, and 'borrow', w/o just outright copying somebody's stuff too closely (which is what I think Epic is doing to us now).
QFT!!!!!
Jb
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