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Posted: Sat Jan 24, 2004 11:18 am
by TKATK
I hope in ut you CAN spray pawns,and laser em not on the hitbox,but on the texture,i would spray snipers white :idea:

Posted: Sun Jan 25, 2004 10:07 am
by FrostyWolf
Speaking of snipers, wouldn't it be cool if you could change your laser color for the sniper rifle and rocket launcher? Have a Red Green Blue slider just like for the crosshair (or even a drop down list with diffrent colors), so everyone would have there own color laser dot in game. "O crap, the pink laser's after me again!"

Posted: Sun Jan 25, 2004 12:44 pm
by Kyllian
I like that idea, tho I'm not sure if its doable(I think the dot is actually a placed texture)

Posted: Sun Jan 25, 2004 4:45 pm
by FurrySound
Team colored though, hmm... Just like Proxy's.

Posted: Sun Jan 25, 2004 7:03 pm
by TKATK
well,it could be possible in 2004,dunno about 2003

Posted: Mon Feb 02, 2004 12:56 pm
by defalc
Speaking of sprays, you were unable to remove a spray I submitted from the PR2 release (owing to lack of time to do it at that point in time). I don't suppose I could request it's removal again?

Posted: Mon Feb 02, 2004 12:59 pm
by Shuri
defalc wrote:Speaking of sprays, you were unable to remove a spray I submitted from the PR2 release (owing to lack of time to do it at that point in time). I don't suppose I could request it's removal again?
What one is that?

Posted: Thu Feb 05, 2004 11:59 am
by defalc
The '7eventh Reality' one that has a large 7thR in it. It's blue coloured.

Posted: Thu Feb 05, 2004 11:18 pm
by Shuri
Removed.

Posted: Fri Feb 06, 2004 4:30 pm
by defalc
Thanks.

Posted: Sun Feb 08, 2004 5:56 am
by |GoD|Plaguelord|LDR|
Wow my PC breaks down and I come back and this becomes a "hot topic"... kool... I believe this is my 1st :twisted:

So MMel, you were saying that I have 2 open up my .ini file and place the name of the pic I want so I can use it as a spray paint logo... or am I wrong about that? BTW the pic I wanna use is a .gif file would this work or should I change it 2 a different file type?

Posted: Sun Feb 08, 2004 1:07 pm
by Shuri
The file should be a .tga imported into a texture package in UnrealEd, and then converted to DXT1, 3 or 5.

Posted: Mon Feb 09, 2004 5:32 am
by |GoD|Plaguelord|LDR|
Kool, thanx Shuiken... I'll give it a try and I'll post back if it works or if I need a bit of help

Long live CHAOS!!! :twisted: