Not that long ago while the whole file movement of Chaos was going on I popped up in2 the IRC chat w/ a few C.D. members and asked if it was too late 2 submit pics 4 CUT2 spraypaint, and the answer I got was, "I'm not sure." If it isn't too late could you guys hook me up ... Heres the image... and thanx
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If we're lucky, spraypaint will be more flexible. I'm getting it so that if the texture file is on the server, you'll be able to link to it as your spraypaint.
If this works out, it should be in the next patch.
MMel wrote:I'm getting it so that if the texture file is on the server, you'll be able to link to it as your spraypaint.
Can you explain that please?
If the texture is on the server, and in a package that is in the ServerPackages= line, the user can specify that texture as their logo. The person's choice of logo is saved as a string, such as "ChaosGraffitti.ChaosLogo". When the person wants to make a spraypaint, the server dynamically loads the texture based on the string.
It's not quite full spraypainting freedom, but at least we don't have to create classes for each logo someone wants to use.
Have you found this post helpful?
Yes, in an ini you can modify what types of logos you want to be available to select from.
In UT2003.ini:
[ChaosGames.Tab_CUTClientSetting]
SprayPaintTextures=CSDLogoDecal.CSDLogo
SprayPaintTextures=ChaosGraffitti.warningbio
SprayPaintTextures=ChaosGraffitti.warningexplo
SprayPaintTextures=ChaosGraffitti.warningfire
.
.
.
BTW, the code was actually very close to being able to do this before I got my hands on it. I just had to make an adjustment on how it found the texture.
R.Flagg, I think it will work similiar like the method to get a custom team logo on flags and stuff... this case it will just custom spray paint logo(s)...
An animated spraypaint is technically possible, since projectors can be just about any kind of texture, even a shader. Wouldn't really look like a spraypaint though, but it would look kinda cool.