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Posted: Sat Jun 19, 2004 12:25 am
by TKATK
my idea:torch+hair spray


fire,much ammo,new model,new skin

everything that they want

Posted: Sat Jun 19, 2004 1:35 am
by No4HorsemenHere
The CPP is ok, I really don't care what happens to it...but can you PLEASE GIVE IT SOME MORE STARTING AMMO? I hate shieldguns.

Posted: Sun Jun 20, 2004 3:51 pm
by TheForgotten
How about self recharging ammo - maybe some sort of energy bullet, thant way it could only be used in short bursts.

Also if your playing a map with an assault riffle pick (eg dom-cbp2-gerriod) and have chaos weapons on cycle, then there is no way of distinguishing cpp ammo from assualt rifle ammo.

Posted: Sun Jun 20, 2004 4:28 pm
by jb
we did not have a lot of time left to do much with the CPP but we did bump the ammo that you start with up to 30 as thats what the old Enforcers of UT had to start you off. We can try and see how that goes and then attack it more on the next patch...

Posted: Thu Jun 24, 2004 3:58 pm
by Kaboodles
Here's an idea:

Replace the CPP with the Crossbow! Take away all of the special arrows and instead allow the Xbow to fire off ammo from other weapons. Of course, shooting other ammo from the Crossbow should be less effective than shooting it from the proper gun. Maybe make the ammo less reliable by doing random stuff (Grenades don't explode at the same intervals, Fire mines randomly choose firing modes, etc.).

I would also like the Crossbow std. arrows to go faster, but at a slight arc, and the multi-arrow firing mode should be in a shotgun spread pattern, IMO, not the current flat spread pattern.

Posted: Thu Jun 24, 2004 4:31 pm
by jeditobe1
If you give bots a crossbow as their startup weapon i doubt you will make it to the first weapon pickup...

Posted: Thu Jun 24, 2004 8:02 pm
by TKATK
So correct

Posted: Thu Jun 24, 2004 9:53 pm
by Kaboodles
(shrug)

Posted: Thu Jun 24, 2004 11:05 pm
by Shadowstar
sounds like my idea about being able to use ammo as a weapon, but using crossbows to fire the ammo instead.

Posted: Fri Jun 25, 2004 12:16 am
by Zachariah
I think we need to go with some classic Revolvers instead of the Current design (I believe a revolver was the design mentioned in the Very Earliest public description). The Gun should have a nice western feel and design , while still having a cool chaotic art style , something dull and BLACKISH!!!Perhaps with a skull on the back of the hammer.

Gameplaywise , I'd like to see some Jolly Six shooter action. Make the bullets Stronger , but Force a player to reload often. I think that getting Akimbo should be as desirable as getting a rocketlauncher. 6 bullets should be enough to kill someone , which would be one full set, and if that is too few , then making it take 7 would be good because there would be a reload time between the 6th and 7th. Meaning that you would weaken somebody with the 1st 6 shots , and then get the satisfying Killshot with the 1st shot on the next set of bullets.
The Primary fire and Secondary fire would be pretty straightforward,

Primary would be semi semi automatic shot , but would still fire at a slower rof if you held the button down. The pistol would auto reload after every 6th shot , but the reload time would be quickish.

Secondary could be a pistolgrenade. This is the Chaotic touch that makes this weapon a Chaos Weapon. Have a Hand grenade built into the Handle of the Gun! if you press Secondary fire , the Hammer pops out like the pin of a grenade , and you pull the pistol back to throw it , holding it by the barrel. the grenade has a 5 second fuse , so when you pull it back , you get a little timer on the chargebar telling you how long you have until the grenadepistol fuse goes off.To prevent Pistol Kamikaze's , it could be hard coded to make the pistolgrenade only do 90 damage to the owner, so that players dont just Do a pistolkamikaze , respawn , do another pistol kamikaze , rinse , repeat. When it came to enemies the Explosion would be powerful to warrant the price of your starting weapon , leaving you to HAVE to resort to melee (A plus , cause peeps would get more play time with our melee weaps, and Melee to melee fights in CDM would be more common.)

Posted: Fri Jun 25, 2004 6:59 pm
by General_Sun
I'm with the net...

Traps you with the net, secondary fire, electrify the net.

Also be cool to throw nets at walls, and create an electric fence...

or an electric trap...

Posted: Sun Jun 27, 2004 10:22 am
by NeoNight
Don't like the model, it looks like an assault rifle proxy fusion experiment gone horribly wrong :P Don't like the alt-fire or fire effect. I thought you guys where going with shadow stars idea for them, mentioned a while back.

Posted: Sun Jun 27, 2004 6:32 pm
by Shadowstar
The ideas were dropped in the interest of avoiding possible balance issues. Ultimately we decided the CPP should basically be an enforcer clone, mainly because the enforcers were one of the best weapons in UT due to thier simplistic function and good gameplay value. Though I must admit, some of the particle effects look a little out of place on the CPP now. Maybe we will redo them later.

Posted: Sun Jun 27, 2004 8:42 pm
by jb
So whould you rahter we keep the CPP ( give it a face lift, tweak it some more, follow the fan feedback) or just remove it for good?

Posted: Sun Jun 27, 2004 9:06 pm
by No4HorsemenHere
Make it instant hit and give it the starting ammo the Assault Rifle has.