Dont like CPP?
Dont like CPP?
Well to be honest the team really did not know how to make it better. Some have said they like it..others do not.. So what do YOU think we can do to make it better and more usefull?
Last edited by jb on Wed Jun 09, 2004 7:01 pm, edited 1 time in total.
Jb
-
- Posts: 64
- Joined: Wed Sep 03, 2003 1:00 am
- Location: Deep in the Wasteland
- Contact:
-
- Posts: 61
- Joined: Sun Jun 06, 2004 4:39 pm
...
yes me i did with those funny predators 

-
- Chaotic Dreams Team
- Posts: 2331
- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
I think the CPP should have larger Insta hit bullets , and be semi automatic. When you have akimbo , i think it should be an even match with the crossbow in lethality.
Also , some Alternate ammunitions would go a long way to making the Weapon more versatile. You could start out with the weakest ammunition , but be able to find ammunitions like Armor piercing , and Scattershot.
Armor piercing shots would be about three inches in diameter , and have blunt ends. They would cause good amounts of knockback to vehicles and damage. But when it hit players , the bullets would bounce off , repelling the person hit and only causing minimal damage.
Scattershot would be prett much Buckshot , there would be a high volume of low damage projectiles spread out in a cone.
the primary bullets would be standard 9mm. and would be pretty much the same as what is being currently, used except instant hit.
Also , some Alternate ammunitions would go a long way to making the Weapon more versatile. You could start out with the weakest ammunition , but be able to find ammunitions like Armor piercing , and Scattershot.
Armor piercing shots would be about three inches in diameter , and have blunt ends. They would cause good amounts of knockback to vehicles and damage. But when it hit players , the bullets would bounce off , repelling the person hit and only causing minimal damage.
Scattershot would be prett much Buckshot , there would be a high volume of low damage projectiles spread out in a cone.
the primary bullets would be standard 9mm. and would be pretty much the same as what is being currently, used except instant hit.
-
- Posts: 29
- Joined: Fri Apr 09, 2004 9:03 pm
Everything about it is fine except the altfire. The altfire is a little boring. How about something like a pistol-whip or maybe launching the proxy in the gun (at the cost of six bullets or so) who can then fire off a few shots from the ground before dying? Or something. I'm just throwing ideas out there.
-
- Posts: 301
- Joined: Mon Mar 29, 2004 1:05 am
- Location: the milky way
-
- Posts: 334
- Joined: Sun Jun 22, 2003 12:45 am
- Location: Sitting on my throne of fire eating ambrosia
- Contact:
I say remove the CPP and replace it w/ a powered-down CAS12
... at 1st I did like the CPP but now it just doesn't feel like it belongs in the mod. But a thing I do still love about it is being able to get headshots w/ the gun and how sometimes it pins enemies to the wall... these features I'd like to see w/ the CAS12 when or if its re-released

The CPP isn't bad, once you have two, i'd say it is more powerful than the crossbow.
A pistol whip for secondary fire that stuns the target sounds good, after you whip them you can then procede to unload more rounds into his dizzy body.
Of course, only if you had some more ammo...
The CPP spawns with only 12 bullets!!!
Now this might be because it is a better weapon that the assault rifle but I think having the pistol reload after 12 bullets would be a better limit on how much damage you could output. You could use the weapon option key to reload early.
Anyway.. thats my opinion.
A pistol whip for secondary fire that stuns the target sounds good, after you whip them you can then procede to unload more rounds into his dizzy body.
Of course, only if you had some more ammo...
The CPP spawns with only 12 bullets!!!
Now this might be because it is a better weapon that the assault rifle but I think having the pistol reload after 12 bullets would be a better limit on how much damage you could output. You could use the weapon option key to reload early.
Anyway.. thats my opinion.
Thanks keep them coming.
The idea was they were not meant to be an offensive power house. Just enough to keep you moving and alive till you found a weapon pickup. However two of them at once is very deadly... and maybe the ammo does need to get a bost up a bit. I have found if I have two of them I will switch as i can rake up a couple of quick kills...that is until the ammo runs out
The idea was they were not meant to be an offensive power house. Just enough to keep you moving and alive till you found a weapon pickup. However two of them at once is very deadly... and maybe the ammo does need to get a bost up a bit. I have found if I have two of them I will switch as i can rake up a couple of quick kills...that is until the ammo runs out

Jb
-
- Posts: 5
- Joined: Sun Jun 06, 2004 4:20 pm