
Proxy Personalities
-
- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
- Location: USA
- Contact:
-
- Chaotic Dreams Team
- Posts: 2331
- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
FurrySound wrote:Hey!! Can't we get an admin in here to block Pepito from posting anymore? He has no Proxy ideas for today... oh.. wait.. I'm an admin.. Let's see now.. where did that ban button go?

I MUST REDEEM MYSELF!!!!
NABESHINproxies(name subject to change should copyright laws interfers this all powerful proxy wears the bottomless afro of nabeshin(damn I wish there was a nabeshin smiley here...) anyway , the proxy is symbolized by a big bushy afro that soaks up 70-90% of the damage done within a 4' radius of the afro , when the proxy explodes it will unleash an allmighty fury of dooming pain that...well..it does about the same damage as a regular proxy , but it looks really cool , and temporarily(2-3secs) blinds those who by chance witness the intense glowing light. the afro is so puffy and frizzy , that any passing , nonhitscan , projectiles will get stuck in the poofy mane , only to be released on detonation...
sheesh... the things a guy has to do around here to keep from getting banned...
P.S. Dont drink and watch anime ^_^
-
- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
- Location: USA
- Contact:
-
- Chaotic Dreams Team
- Posts: 2331
- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
Its quite good , although it gets a little flaky towards the middle, but still , no anime is completely perfect(except for CowBoy BeBop) and excel saga finishes quite well(assuming you see the hidden 26th episode) which is unconmmon in most anime . Its quite possibly the CRAZIEST anime out there today. simply loaded with humor and confusing plots.NeoNight wrote:I heard of excel saga.... hmm sounds funky ill check it out.... (my last offtopic post for today I swear! ) lol
and now , in order to keep my posting priveleges...
CamoProxies These proxies utilize a scaled down version of the camoflauge combo mutator , to become inconspicous. Each proxy is assigned a random camoflauge mesh , so that you don't end up with 20 tiny barrels or something...
BouncyProxies These proxies utilize karma physics(i'm not sure if thats possible, for a non ragdoll though

-
- Chaotic Dreams Team
- Posts: 2331
- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
Heres a few that I thought of a while back , but didn't post em because I thought they might be cheap/unfair...plus , they rely on tactics that most people would grow wary of quite quickly, but In foresight , I decided , that , as long as theyre generally quite rare , and hard to come by , then they would provide an occasional sneaky kill , and keep some people on their toes...
DecoyProxies#1:visual These proxies , symbolized by a small holographic projector mounted on their head , display the false image of one gorge w/rocketlauncher , it will even cycle through some of the taunt animations , to give the illusion of a noob. When a player comes close enough , the proxy will leap at its victim, however , the lack of a name , will give these guys illusion away quite easily...
DecoyProxies#2:audio these proxies , symbolized by a small boombox mounted on their back , will play the sounds of a player running , jumping , heartbeating , etc... so that anyone who hears it would easily be fooled... One of these , placed in sleep mode amongst a crowd of other proxies , could be just the right bait for that player flambe...
DecoyProxies#1:visual These proxies , symbolized by a small holographic projector mounted on their head , display the false image of one gorge w/rocketlauncher , it will even cycle through some of the taunt animations , to give the illusion of a noob. When a player comes close enough , the proxy will leap at its victim, however , the lack of a name , will give these guys illusion away quite easily...
DecoyProxies#2:audio these proxies , symbolized by a small boombox mounted on their back , will play the sounds of a player running , jumping , heartbeating , etc... so that anyone who hears it would easily be fooled... One of these , placed in sleep mode amongst a crowd of other proxies , could be just the right bait for that player flambe...
-
- Chaotic Dreams Team
- Posts: 2331
- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
Ph33r My artistic prowess
got some concept art!!!
The New proposed superweapon ...PROXYBOT!!!!
EDIT: due to an error on my part , the Concept art is not showing up for some reason , here is the Text explanation.
EDIT2:thanks to DJpaul for setting things right. a few posts down...
Proxybot
the proxybot is brought into existence when a player blasts a group of proxies with the Prosyassembler(A superweapon used to create proxybots , rotates with the Vortex.name subject to change). when a player uses the proxyassembler on a group of proxies , the proxies will clump together in order to form a single , powerful robot , capable of wielding weapons!!! The amount of proxies within range of the blast will affect the size and power of the robot. The minimum amount of proxies is 3 , and the maximum is 10. the amount of proxies that make up the robot will not only influence the overall HP of the robot , but hte weapons it can carry.
here are some stats.
3 proxies 150 hp
can wield :cpp...
5 proxies 300 hp
can wield :cpp , GL
7 proxies 400 hp
can wield Xbow , cpp , GL , Claw2
10 proxies 600 hp
can wield :Everything except melee.
there will always be one Prime Proxy(symbolized by the red eyes)who will have 100 hp. Taking down the primeproxy is enough to take down the whole mech.[/b]
The New proposed superweapon ...PROXYBOT!!!!
EDIT: due to an error on my part , the Concept art is not showing up for some reason , here is the Text explanation.
EDIT2:thanks to DJpaul for setting things right. a few posts down...
Proxybot
the proxybot is brought into existence when a player blasts a group of proxies with the Prosyassembler(A superweapon used to create proxybots , rotates with the Vortex.name subject to change). when a player uses the proxyassembler on a group of proxies , the proxies will clump together in order to form a single , powerful robot , capable of wielding weapons!!! The amount of proxies within range of the blast will affect the size and power of the robot. The minimum amount of proxies is 3 , and the maximum is 10. the amount of proxies that make up the robot will not only influence the overall HP of the robot , but hte weapons it can carry.
here are some stats.
3 proxies 150 hp
can wield :cpp...
5 proxies 300 hp
can wield :cpp , GL
7 proxies 400 hp
can wield Xbow , cpp , GL , Claw2
10 proxies 600 hp
can wield :Everything except melee.
there will always be one Prime Proxy(symbolized by the red eyes)who will have 100 hp. Taking down the primeproxy is enough to take down the whole mech.[/b]
Last edited by Zachariah on Sun Sep 07, 2003 10:10 pm, edited 3 times in total.
-
- Posts: 160
- Joined: Sun Aug 25, 2002 12:17 am