It still looks the same.
File properties say it was last modified the 15th
I got an evil duel map idea, but no skills to make it.
O_o
I'll do this:
Im going to delete the file on gecities at the moment. Delete all of the previous versions you have as well.
I'm uploading the file again as i write this. It seems as though i upladed the file wrong (case errors XD) so in fact the file you wanted to download was Duel-Tower, and not duel-tower. (notice the casing?)
anyways that problem has been solved now. ill link it again.
http://www.geocities.com/thezerginator/Duel-Tower.zip
thats the uppercrase version and the version i will use from now on.
thanks for your patence with this matter
-Defilus
I'll do this:
Im going to delete the file on gecities at the moment. Delete all of the previous versions you have as well.
I'm uploading the file again as i write this. It seems as though i upladed the file wrong (case errors XD) so in fact the file you wanted to download was Duel-Tower, and not duel-tower. (notice the casing?)
anyways that problem has been solved now. ill link it again.
http://www.geocities.com/thezerginator/Duel-Tower.zip
thats the uppercrase version and the version i will use from now on.
thanks for your patence with this matter
-Defilus
"The most wasted chunk of flesh is your own."
-Anonymous
-Anonymous
/me drools excessively...
That... is... beautiful...
Very nice Deffy
Thanks for putting up with me too
P.S. Yea, it worked this time, dam geocities
[Edit]Err... hmm... well, players that don't grapple right away get to meet the platform after falling halfway down the map. But they do end up with some extra time on it to take a shot or 2
You know that rear tube going into the citadel flag rooms? And how it slows you down a bit while falling(probably a volume with a lower grav setting)?
Think its possible to add something like that to the platforms?
Eh, most people who have played CUT know how to grapple already so either way
That... is... beautiful...
Very nice Deffy

Thanks for putting up with me too

P.S. Yea, it worked this time, dam geocities

[Edit]Err... hmm... well, players that don't grapple right away get to meet the platform after falling halfway down the map. But they do end up with some extra time on it to take a shot or 2
You know that rear tube going into the citadel flag rooms? And how it slows you down a bit while falling(probably a volume with a lower grav setting)?
Think its possible to add something like that to the platforms?
Eh, most people who have played CUT know how to grapple already so either way
hmm... got a couple cosmetic ideas...
Lemme get a screen shot prepared first tho
[Edit]Here we go
First up, I was thinking a "Wall of Victims" containing some of the playerpics in the "PlayerPictures" texture
They would go into the recesses in the 4 walls indicated here

These are the pics I'd like to see there(the ones that have a "d" in front of the texture name, those have the "aged newspaper" look that fits the map nicely
Now for something I'd like to see but isn't top priority

Basically, those letters "KS" but I'm kinda hoping it can be made to look similar to the Chaos letters(assuming they don't mind
)
Lemme get a screen shot prepared first tho
[Edit]Here we go
First up, I was thinking a "Wall of Victims" containing some of the playerpics in the "PlayerPictures" texture
They would go into the recesses in the 4 walls indicated here

These are the pics I'd like to see there(the ones that have a "d" in front of the texture name, those have the "aged newspaper" look that fits the map nicely
- PlayerPictures.dAlienMaleAA
PlayerPictures.dAlienFemaleAB
PlayerPictures.dBotDB
PlayerPictures.dBotBA
PlayerPictures.dEgyptMaleAB
PlayerPictures.dEgyptFemaleBA
PlayerPictures.dJuggMaleAA
PlayerPictures.dJuggFemaleBA
PlayerPictures.dMercMaleAB
PlayerPictures.dMercFemaleBA
PlayerPictures.dNightMaleBA
PlayerPictures.dNightFemaleBB
Now for something I'd like to see but isn't top priority

Basically, those letters "KS" but I'm kinda hoping it can be made to look similar to the Chaos letters(assuming they don't mind
