General Melee suggestions
How about an indicator of which stance you are using? I was playing Duel last night for probably my first REAL try at it, and knowing what stance I just switched to would be good. Or, just make the way the weapon is being held much more noticeable.
A chainsaw would be neat to see, but its sort of out of context from the other weapons. Granted I don't know of any mod that uses them currently, and they weren't included in UT2003 as a mutator like in UT99 (Just another feature that was dropped I guess)
Although last night I was thinking of Earthbound and using frying pans and baseball bats as melee weapons.
A chainsaw would be neat to see, but its sort of out of context from the other weapons. Granted I don't know of any mod that uses them currently, and they weren't included in UT2003 as a mutator like in UT99 (Just another feature that was dropped I guess)
Although last night I was thinking of Earthbound and using frying pans and baseball bats as melee weapons.

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Just a thought that could make melee combat more interesting... increase the amount of damage done when you jump on somebody's head. Since it's much easier to defend an attack like that with a sword, it would be fun to see if anybody can pull it off :p I like to do it to bots, but it takes forever because it does so little damage.
-ReK
-ReK
Yes we always planed to have some sort of animation for the stance. However since we needed so many other animations...they got placed lower on the "to-do" list.NeoNight wrote:Well you could have some kind of idle animation for each stance no? So that your foe can decide how best deal with that stance. Could add some more strategy to duel IMo.
ReKleSS,
head jumping? LOL!
Jb
Neonight just reminded me of an idea I had the other day
You know the bug where the GenMoKai model holds a sword like it was a regular weapon?(usually standing still or running) Could something like that be done for each model? Ex: Juggs rest the weapon on their shoulder when standing and kinda to their side a bit when running
You know the bug where the GenMoKai model holds a sword like it was a regular weapon?(usually standing still or running) Could something like that be done for each model? Ex: Juggs rest the weapon on their shoulder when standing and kinda to their side a bit when running
lol its a meee mario!ReKleSS wrote:Just a thought that could make melee combat more interesting... increase the amount of damage done when you jump on somebody's head. Since it's much easier to defend an attack like that with a sword, it would be fun to see if anybody can pull it off :p I like to do it to bots, but it takes forever because it does so little damage.
-ReK
A knight of the new........
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You could do it in Rune. The amount of damage you did when mario'ing someone was based on your downward velocity. One map in particular was good for this. It had steam vents that would toss you into the air. If you landed on your enemy while he was going up and you were going down, the total impact velocity would often be enough to kill them in one hit.
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That's like one of my friends telling me about this mod for Enemy Territory that allows you to kill people by jumping on them from a tall place. I think it's called "Death From Above", but they just yell "Goooomba" when they pull it off.NeoNight wrote:lol its a meee mario!ReKleSS wrote:Just a thought that could make melee combat more interesting... increase the amount of damage done when you jump on somebody's head. Since it's much easier to defend an attack like that with a sword, it would be fun to see if anybody can pull it off :p I like to do it to bots, but it takes forever because it does so little damage.
-ReK
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In Thievery it's referred to as "Mario'ing" someone.
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SA and hand combat:)
Are the hand combat weps compatible with switch arsenal? I'd love to use these weapons on my server and have a wep set using the switch arsenal mutator.
Would be quite fun:)
Would be quite fun:)