Page 5 of 9
Posted: Sat Jan 24, 2004 2:33 am
by TKATK
I dont want the chainsaw...chainsaw=too normal,too well known..exists in our time
Posted: Wed Jan 28, 2004 1:28 pm
by Iceboy
How about an indicator of which stance you are using? I was playing Duel last night for probably my first REAL try at it, and knowing what stance I just switched to would be good. Or, just make the way the weapon is being held much more noticeable.
A chainsaw would be neat to see, but its sort of out of context from the other weapons. Granted I don't know of any mod that uses them currently, and they weren't included in UT2003 as a mutator like in UT99 (Just another feature that was dropped I guess)
Although last night I was thinking of Earthbound and using frying pans and baseball bats as melee weapons.

Posted: Wed Jan 28, 2004 2:25 pm
by FurrySound
There is a stance indicator... its a 'power' bar on the lower right side by the ammo indicator... emtpy is light, half full is medium and full is heavy stance. Are you not seeing this when you change stances?
Posted: Wed Jan 28, 2004 2:43 pm
by Iceboy
I don't believe so... I was playing on the furrysound server last night and I recall the hud being fairly sparse in 3rd person. I'll take a look at it when I get back to my computer this afternoon.
[Edit] That would be me with the HUD turned off. Whoops.
Posted: Thu Jan 29, 2004 7:51 pm
by NeoNight
Well you could have some kind of idle animation for each stance no? So that your foe can decide how best deal with that stance. Could add some more strategy to duel IMo.
Posted: Fri Jan 30, 2004 4:40 am
by Iceboy
Well thats what i was going to suggest until i realized that I had left the HUD off when I was tweaking somethings.... Would be a nice touch regardless. Polish is good.
Posted: Fri Jan 30, 2004 11:42 am
by ReKleSS
Just a thought that could make melee combat more interesting... increase the amount of damage done when you jump on somebody's head. Since it's much easier to defend an attack like that with a sword, it would be fun to see if anybody can pull it off :p I like to do it to bots, but it takes forever because it does so little damage.
-ReK
Posted: Fri Jan 30, 2004 12:54 pm
by jb
NeoNight wrote:Well you could have some kind of idle animation for each stance no? So that your foe can decide how best deal with that stance. Could add some more strategy to duel IMo.
Yes we always planed to have some sort of animation for the stance. However since we needed so many other animations...they got placed lower on the "to-do" list.
ReKleSS,
head jumping? LOL!
Posted: Fri Jan 30, 2004 1:45 pm
by Kyllian
Neonight just reminded me of an idea I had the other day
You know the bug where the GenMoKai model holds a sword like it was a regular weapon?(usually standing still or running) Could something like that be done for each model? Ex: Juggs rest the weapon on their shoulder when standing and kinda to their side a bit when running
Posted: Fri Jan 30, 2004 5:17 pm
by NeoNight
ReKleSS wrote:Just a thought that could make melee combat more interesting... increase the amount of damage done when you jump on somebody's head. Since it's much easier to defend an attack like that with a sword, it would be fun to see if anybody can pull it off :p I like to do it to bots, but it takes forever because it does so little damage.
-ReK
lol its a meee mario!
Posted: Fri Jan 30, 2004 7:33 pm
by Shadowstar
You could do it in Rune. The amount of damage you did when mario'ing someone was based on your downward velocity. One map in particular was good for this. It had steam vents that would toss you into the air. If you landed on your enemy while he was going up and you were going down, the total impact velocity would often be enough to kill them in one hit.
Posted: Fri Jan 30, 2004 8:59 pm
by Iceboy
NeoNight wrote:ReKleSS wrote:Just a thought that could make melee combat more interesting... increase the amount of damage done when you jump on somebody's head. Since it's much easier to defend an attack like that with a sword, it would be fun to see if anybody can pull it off :p I like to do it to bots, but it takes forever because it does so little damage.
-ReK
lol its a meee mario!
That's like one of my friends telling me about this mod for Enemy Territory that allows you to kill people by jumping on them from a tall place. I think it's called "Death From Above", but they just yell "Goooomba" when they pull it off.
Posted: Fri Jan 30, 2004 10:09 pm
by Shadowstar
In Thievery it's referred to as "Mario'ing" someone.
Posted: Wed Feb 04, 2004 5:53 am
by WH00T
heres a melee suggestion: fix the deathcam. it only works on 100% speed, which is way too slow for me. i always run it somewhere around 130%.
SA and hand combat:)
Posted: Wed Feb 04, 2004 6:52 pm
by cvroy
Are the hand combat weps compatible with switch arsenal? I'd love to use these weapons on my server and have a wep set using the switch arsenal mutator.
Would be quite fun:)