Page 1 of 1
proxy serries :)
Posted: Sun Jun 01, 2003 4:11 pm
by jb
Red Team Proxy hunting down his prey:
and the end result?

Posted: Sun Jun 01, 2003 4:13 pm
by jb
Red Bot wonders in to the Blue controlled Dom Point
Big Mistake:

Posted: Sun Jun 01, 2003 4:15 pm
by jb
Blue proxies walks in to the wrong part of town and meets two Red proxies:
Last time that happens:

Posted: Mon Jun 02, 2003 1:54 am
by R.Flagg
Slappin' a sleeping proxy above the logo of Mok45.

Posted: Mon Jun 02, 2003 3:22 pm
by elpollodiablo
tight **** there. is it possible to stick them to the sky like in some of the ut maps? hope not because i stuck one there and it fell on top of me and a bot i was after so i didn't get a frag.
Posted: Sun Jun 08, 2003 3:40 pm
by nighthawk
I have a question about the proxy launcher...
Will it be as efficient as the one in Chaos for Quake2? You could put proxy all around the map if you where on high ground, and the proxy where moving faster than the one on chaosUT
Posted: Mon Jun 09, 2003 2:31 am
by R.Flagg
elpollodiablo wrote:is it possible to stick them to the sky like in some of the ut maps?
Good question. Not sure, I'll have to check sometime. But to be honest, if you do that, and bad stuff happens, then that's Karma, and all is well in the universe.
nighthawk wrote:Will it be as efficient as the one in Chaos for Quake2? You could put proxy all around the map if you where on high ground, and the proxy where moving faster
Hmm.., you know, to be honest I'm not sure how to answer that one. "As efficient"? Well, it currently does not fire as fast as the Q2 version, but is that a bad thing? And yes, there are other differences when compared directly to the Q2 version, but again, is that a bad thing?
IMO, while different, they are currently pretty darn awesome.
But we will also be very interested to hear what you and your buddies think after having a go with them.
Posted: Mon Jun 09, 2003 5:50 am
by nighthawk
well I thank you for your fast answer.... It was a question that one of my friend asked me and since I never played chaos for quake I tought I'd ask here..... thank again for the help
Posted: Mon Jun 09, 2003 11:54 am
by jb
Actaully I think we will give them just a small tweak in speed so its a bit harder to out run them as well as make the faster at aquiring targets as now they take about 3 seconds before they actively target eneimes...
Posted: Mon Jun 09, 2003 2:45 pm
by elpollodiablo
this mod looks like itll be hella tight when it is all done.