CUTTER mode idea
Posted: Fri Sep 12, 2003 3:58 am
So many times could I have made good use of such a function:
You know an enemy's around a corner, only problem is you have to hit him directly if you bounce the disc. Why not have a toggle to make primary or secondary fire such that it bounces only once, the second impact is an explosion. This (IHMO) would make the CUTTER a much more usefull weapon.
Perhaps even take it a step further. Make it fire upon primary button release. Tapping the button would make it bouce once then explode on next impact. Holding down the primary and tapping the secondary would add one more bounce per secondary tap, then fired on release. Or perhaps even make it so that the left button fires and the right button "arms" the disc in flight, making it explode the next time it impacts. Making it explode instantly would make it too powerfull, though, like a shock rifle combo without the skill required for the combo hit.
[edit]
Same idea, different excecution: Use the weapon setting button to change between standard primary and secondary and a mode where primary is single bounce then next impact explodes, and secondary is dual bounce then next impact explodes. This would probably be the simplest way of doing it functional use in-game-wise and (I'm guessing here) simplest way to code it. Does anyone on the Chaos team like this idea?
[/edit]
If this makes the weapon a bit too powerfull, balance could be restored by making it able to have only one round aloft at a time, the next round would be fired after the preceding round explodes.
You know an enemy's around a corner, only problem is you have to hit him directly if you bounce the disc. Why not have a toggle to make primary or secondary fire such that it bounces only once, the second impact is an explosion. This (IHMO) would make the CUTTER a much more usefull weapon.
Perhaps even take it a step further. Make it fire upon primary button release. Tapping the button would make it bouce once then explode on next impact. Holding down the primary and tapping the secondary would add one more bounce per secondary tap, then fired on release. Or perhaps even make it so that the left button fires and the right button "arms" the disc in flight, making it explode the next time it impacts. Making it explode instantly would make it too powerfull, though, like a shock rifle combo without the skill required for the combo hit.
[edit]
Same idea, different excecution: Use the weapon setting button to change between standard primary and secondary and a mode where primary is single bounce then next impact explodes, and secondary is dual bounce then next impact explodes. This would probably be the simplest way of doing it functional use in-game-wise and (I'm guessing here) simplest way to code it. Does anyone on the Chaos team like this idea?
[/edit]
If this makes the weapon a bit too powerfull, balance could be restored by making it able to have only one round aloft at a time, the next round would be fired after the preceding round explodes.