Idea or 2 for melee! camera swivel?!?!?!?
Posted: Tue Dec 02, 2003 3:13 am
I noticed when you move the camera up (reverse if your settings are inverted) it zooms in to your character (causing you to not be able to see what your doing) but at the same time it causes your character to raise his/her/it's weapon/torso. Which allows you to do things like block upwards/ dowards, direct your attack upwards/downards. Well seeing that and remembering the way some console shooters like golden eye/perfect dark/time splitters handles aiming when you press the aim key gave me an idea for something.
In those games your character moves their arms/gun correspond to where the aim icon is moving on screen, all the while keeping the same camera view (unless you move it all the way and force the camera to move).
So my point is, how about adding a camera swivel (is that what u call it?) option? Basically what it would do is move your characters torso/arm/weapon (instead of your characters body and the camera view), when you look up or down. It would be something you toggle so you can still look up and down freely when you need to.
The other idea was for each set of weapon types to have a basic set of attack animations for normal stance. Like a forward downward strike (all weapons), then a forward trust going forwards (swords, daggers? any weapon with a pointy tip).... act.
In those games your character moves their arms/gun correspond to where the aim icon is moving on screen, all the while keeping the same camera view (unless you move it all the way and force the camera to move).
So my point is, how about adding a camera swivel (is that what u call it?) option? Basically what it would do is move your characters torso/arm/weapon (instead of your characters body and the camera view), when you look up or down. It would be something you toggle so you can still look up and down freely when you need to.
The other idea was for each set of weapon types to have a basic set of attack animations for normal stance. Like a forward downward strike (all weapons), then a forward trust going forwards (swords, daggers? any weapon with a pointy tip).... act.