So, I figured start up a thread where ideas could be collected for the CUT2 team to pull from(and kinda pool other ideas as well, but please leave Proxy Mine ideas out, there is already a thread for those, found here)
Feel free to post any ideas you have, but please state which weapon the idea is for
Here's an idea a buddy has mentioned a few times before
Link:
Gravlink Gun:
- PriFire: Emits a beam that generates a low-power gravity well at the tip, tho the well isn't very strong, it is powerful enough to grab enemies/powerups and lift them into the air(and if the shooter spins fast enough, send them flying)
- AltFire: Generates a anti-gravity "pulse" field that can knock players/powerups away from the shooter. Is powerful enough to propel the shooter away from solid objects, but at a penalty of a few health
RL: Alternate Ammo Types(all types still cause splash damage)
- Cluster Shells: Operates the same as a normal RL shell, except it splits into 4 smaller shells on impact, which bounce around on a 2 second fuse
- Graviton Shells: Creates a cloud* of statically charged graviton particles that readily adhere to any player that passes thru the cloud and doubles their weight for a short time, resulting in infected players losing jumping height, increased damage from falls, lose of ground speed, even the grappler streching out faster than normal
*cloud about 75% the size poison grenades' cloud
- Screechers: Tho this type of shell travels slower than normal(about 50-75% of normal), they emit a high-pitched "static" as they travel. Screechers also generate a larger, more powerful, splash radius
That's all the idea I have so far, I'll come up with some more later. I got a superweapon idea, but I want to hammer out the ideas a bit more first
[Edit] Had a good name thought out for the superweap idea, until I realized it shortened to S.A.D. Cannon, then it reminded me of StrongSad and picturing him saying "I'm sad cuz you got fragged"
