Idea for an Meelee adrenalin move
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Idea for an Meelee adrenalin move
I have an idea for an adrenalin move.
When you get 100 adrenalin.
And you activate the adrenalinmove.
You get an much better (huge) weapon
wich do much more damage but is very slow.
But i think its not very good for duel.
I think it will be better for MeeleeTeamdeathmatch
or MeeleeDeathmatch
When you get 100 adrenalin.
And you activate the adrenalinmove.
You get an much better (huge) weapon
wich do much more damage but is very slow.
But i think its not very good for duel.
I think it will be better for MeeleeTeamdeathmatch
or MeeleeDeathmatch

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- Chaotic Dreams Team
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One Adren bonus for Melee I'd like to see is a Special boost attack mode that gives you a superattack for each of your stances. You use the attack with Primary .
for light stance
A mega spin that gives you ten rotations , and you spin and slide all around like in Legend of Zelda , Wind waker.
For medium stance
A very fast flurry of forward Jabs that pummell an opponent
For Heavy stance
A medium Speed double swing that makes an X shape , with each hit dealing ninety damage.
for light stance
A mega spin that gives you ten rotations , and you spin and slide all around like in Legend of Zelda , Wind waker.
For medium stance
A very fast flurry of forward Jabs that pummell an opponent
For Heavy stance
A medium Speed double swing that makes an X shape , with each hit dealing ninety damage.
the zelda like attack would be a bit dumb/overpowered/hard to dodge
i think stuff like faster wep attack for light stance(add a particle effect for the wep and a lightning when you use it so it looks cool)
for medium you could make it so that you can attack while blocking(using buttons) and move,though very slowly(add particle effects to the char or weps so he glows with a eerie light)
for heavy you could make his weapon range extended,more dmg,weapon grow,slower attack,slower movement,maybe char grow,a green cloud for 1 sec after he casts it to confuse his enemies,you could also make it so that when he farts with adrealin people around him take 5 dmg/sec for 2 sec
i think stuff like faster wep attack for light stance(add a particle effect for the wep and a lightning when you use it so it looks cool)
for medium you could make it so that you can attack while blocking(using buttons) and move,though very slowly(add particle effects to the char or weps so he glows with a eerie light)
for heavy you could make his weapon range extended,more dmg,weapon grow,slower attack,slower movement,maybe char grow,a green cloud for 1 sec after he casts it to confuse his enemies,you could also make it so that when he farts with adrealin people around him take 5 dmg/sec for 2 sec
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Agreed
I gotta agree with Hedge on all points here. Adrenaline doesn't really have a place in melee, and any sort of advantage to one player pretty much takes away the point. When I play, I like to play maps with no powerups. Of course, if the enemy starts grabbing stuff, so do I. That's just my way. 

There are two kinds of people in this world: Those who complete a thought, and those who
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I'm not sure their skills would improve if their victories are assisted by an outside force. For the work it would take to impliment these ideas into the game, there's just not enough need or use for them.
There are two kinds of people in this world: Those who complete a thought, and those who
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- Chaotic Dreams Team
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We tossed around some ideas a while back about changing the adrenalin system into a magic system, where you use adrenalin to power spells and such.
If we did that, then we could have a special kind of duel called "Mage Duel" or something like that, where both players have melee weapons but it's really more about trying to kill the other player with spells. And it would not be just a different kind of gun battle. The spells would not be directly damaging, more indirectly. It would involve casting enhancements on yourself, maledictions on your enemy, counterspelling and dispelling. Perhaps some directly damaging spells, like magic bolt or something, but would cost alot of adrenalin. It would involve more weakening your opponent in melee battle.
But such a system would require a lot of work, and we've already got plenty to do, but it's something to keep in mind for the future. I've got alot of ideas about how something like that could be done though.
If we did that, then we could have a special kind of duel called "Mage Duel" or something like that, where both players have melee weapons but it's really more about trying to kill the other player with spells. And it would not be just a different kind of gun battle. The spells would not be directly damaging, more indirectly. It would involve casting enhancements on yourself, maledictions on your enemy, counterspelling and dispelling. Perhaps some directly damaging spells, like magic bolt or something, but would cost alot of adrenalin. It would involve more weakening your opponent in melee battle.
But such a system would require a lot of work, and we've already got plenty to do, but it's something to keep in mind for the future. I've got alot of ideas about how something like that could be done though.
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- Chaotic Dreams Team
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Well some of my ideas included allowing players to choose 9 spells or magic items from a large repository. It wouldn't just be spells, there would be potions and wands and such, each one would use spells in a different way. You'd be able to create a configuration file beforehand, where you pick 9 spells or magic items to spawn with. There would be another feature that lets you customize each spell or item with a special modifier of your choosing. It would have a steep learning curve, but people who like mage battles would probably like a steep learning curve anyway.
My Chaos Google Drive (sounds, etc):
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My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45