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UT2004 is coming, we should prepare for it!

Posted: Mon Dec 22, 2003 6:24 pm
by Deapblade
I was thinking about the proxy's (hehehe i still like them): there should be two diffrend proxy's.
1 The one's we have now
2 Special proxy's for vehicles (maybe whith that skeleton head of LoQtUS).

Offtopic:
I think the proxy's should be trowable like grenades. (grab)

Posted: Mon Dec 22, 2003 6:28 pm
by FU
the ut2004 spidermines are the same as proxies :?

Posted: Mon Dec 22, 2003 6:33 pm
by Deapblade
FU wrote:the ut2004 spidermines are the same as proxies :?
Yes but don't belong in chaos.

EDIT:
Or...
An other skin...
Maybe that would do also the trick.

Posted: Mon Dec 22, 2003 6:47 pm
by TKATK
well,to prepare for chaos there should be made some special proxies so they arent like spider mines ,Jet proxies,Vehicle proxies(ride vehicles),Proxy like vehicles,Radio controllable proxies,Driller proxies,there are so many chances

Simplicity is key

Posted: Mon Dec 22, 2003 7:34 pm
by Carbohydrates
I just want to see those Loqtus proxies find their way in there somehow, but even so, spider mines are what anti-vehicle proxies would be. I think anti-proxy proxies are my choice for an addition. :D

Posted: Mon Dec 22, 2003 8:13 pm
by TKATK
my choice would be jetpack proxies(thar be a bursting proxie in da sky,beware futuristic-plane-thingy-rider,that would be good AA
Stealth proxies:Stop,become invisible,wait,group,ambush,ant infantry,anti vehicle,anti spider mine
and ofcourse classic or flame proxies for basic anti infantry

Posted: Mon Dec 22, 2003 10:36 pm
by Shadowstar
Oh, boy. I can see lots of surly proxies insulting spider mines in the future...

Spider mines may be similar to proxies, but they will never have the same charm. That's part of what makes proxies so special, they have feelings ... :cry:

Posted: Mon Dec 22, 2003 10:50 pm
by TKATK
theyre propable being angry at epic for replicating em with 8 legs.

well,that gave me a idea,a non rebelling long lasting Spider crusher proxie,a bigger one,wich jumps on spiders and squashes em

Posted: Mon Dec 22, 2003 10:53 pm
by Deapblade
Hehehe, lol this is the CHAOS2 MOD not THE PROXY MOD.
I'd say we just keep the diffrent proxy's at a level of two because:
1 The chaos team has other things to do then just proxy's
2 So many proxy's would ruin evreything

And don't go mad, maybe epic came at the idea to make spidermines because of the proxy's but proxy's are just more fun screeming YOU CAN RUN BUT YOU CAN NOT HIDE/ET. troughout the level.

Posted: Mon Dec 22, 2003 10:56 pm
by Shadowstar
Proxies, proxies, everywhere! :proxy: :proxy: :proxy: :proxy:
:proxy: :proxy: :proxy:
:proxy: :proxy:

Solution

Posted: Mon Dec 22, 2003 11:01 pm
by Carbohydrates
The solution, then: Leave only the classic proxies in for simplicity, but make them attack spider mines if they get bored! :D

Posted: Mon Dec 22, 2003 11:09 pm
by Deapblade
Shadowstar wrote:Proxies, proxies, everywhere! :proxy: :proxy: :proxy: :proxy:
:proxy: :proxy: :proxy:
:proxy: :proxy:
Who came at the idea to make proxy's anyway?
That man/woman is a real genius!

Image
(Image is of LoQtUS his page.)

Posted: Mon Dec 22, 2003 11:26 pm
by TKATK
the makes of this mod,well

I have a idea,there will still be one proxie
the thing that proxies explode to spider mines would make em die real often,it would better be so that they have 2 pincers or sumthin off them with wich they drain spider electricity destroying em and making the proxy AOE or just make proxies jump on em,not explode,squishing em

Posted: Tue Dec 23, 2003 2:07 am
by LoQtUS
2 Special proxy's for vehicles (maybe whith that skeleton head of LoQtUS).


Sorry, Id like to keep My Skull. without it i think my head would just be this floppy jello at the top of my neck. ;)
the ut2004 spidermines are the same as proxies
Actualy, Unreal 4 Ever had the first Spider mines that i have ever seen, dont know where they got the idea, but it doesnt matter. They dont talk to ya :) And No, A spider mine( no matter who makes it) will never be as cool as a proxy LOL ( i might be a bit biased)
I just want to see those Loqtus proxies find their way in there somehow, but even so, spider mines are what anti-vehicle proxies would be. I think anti-proxy proxies are my choice for an addition.
Now iv got my own Proxy??? WOOOO HOOOO I thought i herd some odd rambelings in the collective mind. Also my explain why i have the uncontrollable urge to jump up and down and swear at people. Oh, sorry thats just Christmas shopping LOL
Who came at the idea to make proxy's anyway?
That man/woman is a real genius!


(Image is of LoQtUS his page.)
WOW talk about feeling like im under a microscope LOL. ( gets paranoid and looks around) The Man that Created the Proximity Mine is none other then Spa him self, and hes i have to agree with you when you say that he is a genius. He is also one of the Nicest, Friendliest, and THE most talented Person i have ever met. If there is one person on this planet that i would model myself after it would be him. ( Yes, i realize this is Hero Worship, and i came to terms with it along time ago.)

Posted: Tue Dec 23, 2003 2:56 am
by Isotope
Upon watching the shorter trailers for ut2004, I think that creating lspace combat items would be a good investment. Say, that gives me an idea! There's the gravity belt, but what about sticky boots? I know that monkey matrix moves has code allowing players to walk up walls 'n stuff, why not implement that into boots? And, perhaps... magnetic space proxies?