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Spraypaint logo... is it too late?
Posted: Thu Jan 22, 2004 7:03 am
by |GoD|Plaguelord|LDR|
Not that long ago while the whole file movement of Chaos was going on I popped up in2 the IRC chat w/ a few C.D. members and asked if it was too late 2 submit pics 4 CUT2 spraypaint, and the answer I got was, "I'm not sure." If it isn't too late could you guys hook me up
... Heres the image... and thanx

Posted: Thu Jan 22, 2004 11:56 am
by TKATK
you should usea more gothic font
Posted: Thu Jan 22, 2004 1:33 pm
by Melaneus
It's not square...
If we're lucky, spraypaint will be more flexible. I'm getting it so that if the texture file is on the server, you'll be able to link to it as your spraypaint.
If this works out, it should be in the next patch.
Posted: Thu Jan 22, 2004 2:53 pm
by R.Flagg
MMel wrote:I'm getting it so that if the texture file is on the server, you'll be able to link to it as your spraypaint.
Can you explain that please?
Posted: Thu Jan 22, 2004 2:56 pm
by Kyllian
Hmm... all this talk tempts me to tweak some of my smilies into spraypaint textures...
What is the required size anyway? 128x128?
Posted: Thu Jan 22, 2004 3:25 pm
by FU
will you include support for animated spraypaints ?
and when will the next chaos version be released ?

Posted: Thu Jan 22, 2004 3:27 pm
by R.Flagg
Might wanna hang on, see if Jb wants to reopen that area. We had actually closed it, and removed link from web site.
We have nearly a hundred in there now.
Posted: Thu Jan 22, 2004 3:30 pm
by Kyllian

wow
Posted: Thu Jan 22, 2004 11:21 pm
by Melaneus
R.Flagg {MoO} wrote:MMel wrote:I'm getting it so that if the texture file is on the server, you'll be able to link to it as your spraypaint.
Can you explain that please?
If the texture is on the server, and in a package that is in the ServerPackages= line, the user can specify that texture as their logo. The person's choice of logo is saved as a string, such as "ChaosGraffitti.ChaosLogo". When the person wants to make a spraypaint, the server dynamically loads the texture based on the string.
It's not quite full spraypainting freedom, but at least we don't have to create classes for each logo someone wants to use.
Have you found this post helpful?

Posted: Thu Jan 22, 2004 11:26 pm
by R.Flagg
So, the GUI would read what? Would it be changing the current GUI? Or would it be a new GUI option?
Or, would they have to do this in an ini?
Posted: Thu Jan 22, 2004 11:33 pm
by Melaneus
Yes, in an ini you can modify what types of logos you want to be available to select from.
In UT2003.ini:
[ChaosGames.Tab_CUTClientSetting]
SprayPaintTextures=CSDLogoDecal.CSDLogo
SprayPaintTextures=ChaosGraffitti.warningbio
SprayPaintTextures=ChaosGraffitti.warningexplo
SprayPaintTextures=ChaosGraffitti.warningfire
.
.
.
BTW, the code was actually very close to being able to do this before I got my hands on it. I just had to make an adjustment on how it found the texture.
Posted: Thu Jan 22, 2004 11:35 pm
by Corvus|CL
R.Flagg, I think it will work similiar like the method to get a custom team logo on flags and stuff... this case it will just custom spray paint logo(s)...

Posted: Fri Jan 23, 2004 5:17 am
by Shadowstar
An animated spraypaint is technically possible, since projectors can be just about any kind of texture, even a shader. Wouldn't really look like a spraypaint though, but it would look kinda cool.
Posted: Fri Jan 23, 2004 7:36 pm
by FU
Melaneus wrote:Yes, in an ini you can modify what types of logos you want to be available to select from.
In UT2003.ini:
[ChaosGames.Tab_CUTClientSetting]
SprayPaintTextures=CSDLogoDecal.CSDLogo
SprayPaintTextures=ChaosGraffitti.warningbio.
does this mean you can use any default texture as a spraypaint ?
for example the cliffyb picture, or some 1024x1024 floor textures
SprayPaintTextures=HumanoidArchitecture.flr01HA
would that work ?
Posted: Fri Jan 23, 2004 8:42 pm
by Shadowstar
That's an interesting idea... Instant re-flooring!