Congratulations on finally releasing version 1 of Chaos UT. I finally got a chance to download and am thoroughly enjoying it. You have all put a great deal of effort into making this mod possible and should be commended.
Now, as much as I like this mod and have many good things to say about it, there are also a few niggling shortcomings that I would like to address. I'm sure you guys were already planning to rectify some of these for a future release (possibly v1.1) but I wanted to give in my feedback, so here it is.
First of all, I LOVE the CAS12!! That's my favourite weapon of all. I go hunting for it in every game. It's simple, straightforward and very formidable. This weapon can do no wrong.
Next is the Utility Gun and it really pains me to say this but well......it kinda sucks. I found it to be pretty useless and cumbersome. The air mode is unreliable as I found myself facing the enemy firing several times without even ruffling their arm hairs. Most times it doesn't even look like I'm firing anything.
The Ice mode was pointless and had no practical application in any of the game modes. Sure it slows them down a bit, but, come on!! There was really no advantage to be gained from using it.
I would suggest that successive use of the Ice cannon should progressively slow your opponents down and blind them further until they are completely frozen. Then a good slug from the impact hammer (or even the airfist) should shatter them to pieces.

The fire mode, though being the best firing mode the utility gun has, doesn't have a lot going for it. your opponents get blinded by the flames, but they're gone in no time and don't do enough damage to make being on fire anything that merits worry.

I like that the vortex now has two different time releases. This makes it a lot more of a strategic weapon while still being as 'chaotic' as before....personally I think it could have done with some better visuals, though. I remember how the vortex in ChaosDm could change colours and shoot lightning around the room when it was released. The CUT vortex looks kinda dormant in comparison.......but it's passable.
The Claw still feels unfinished to me. You mean to tell me you guys couldn't come up with an alternate fire for the claw in flak mode. I think that if you're going to dub it the Flak v2, then it shouldn't have less functionality as a Flak cannon than the original.

Other than that, the Claw's pretty cool. I'd like to see some other ammo types added to it (Say.....poison and flash grenades? [:D Hopefull grin]) Perhaps the alternate fire for these and the flak ammo would be to switch between them (that way you wouldn't have to cycle through them, the proxies and the Flak 1 to get the grenade you want).
Grappling Hook.......Ain't nothin' wrong with that!

The Bastard Sword is as cool as ever....my only suggestion here would be to make the swinging and blocking actions faster (with the blocking action slightly faster than the swinging action. Not only would this make sword fights more exciting, but it would also allow fast recovery from blocking a swing to either counter attack or block again.
Adding the ability to turn on the gravity belt at will is sheer genius!
King of The Hill is a lot of fun, Although at times it feels too much like Domination, but I like the nifty crown that appears when you're in the lead and the map designs are great.
Finally, the slo-mo cam has been somewhat buggy. Sometimes it doesn't work at all and sometimes it does, but then causes troubles when switching maps.
Everything else has been very well done. keep up the good work and I'll look forward to the next release.