Hoverboard gametype

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Scorch
Posts: 44
Joined: Thu Nov 27, 2003 3:41 pm

Hoverboard gametype

Post by Scorch »

Many ideas for a hoverboard, I have.

1: Space surf! Zero gravity, everyone spawns on a platform with auto spawning hoverboards. when they come outside into space, the hoverboard becomes aerodynamic like a spaceship in the zero gravity. 'jumping' and pressing buttons in combinations or stunting over asteroids gives you daredevils. a daredevil score is how many points you have. reach (set limit) points and you be the best hoverboard rider!
Gametype name: SS.
Maps-
SS-Space
SS-Void
SS-Meteor
SS-Comet Shower(Player, Player, player of da space flock, watch out for that rock!)
Ph33r T3h M33PTR1X.


The meeptrix meeps you.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

i dont think it would be done,atleast for UT2k4 PR1,they already have cCTF,DOC and other gametypes underway,also implementing a working daredevil without landing required would be hard-o-hard

this seems more suited to tony hawk
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