Chaotic Avril Replacement
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- Chaotic Dreams Team
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Chaotic Avril Replacement
Keep in mind that this suggestion is solely mine and is not in any way related to anything that has already been established by the team or anything that is in the process of being made. This suggestion is purely for suggestions sake.
now that thats over with , I think that a good Chaos solution to hte Avril , is to leave it in (as the bots look for it by name) and add alongside it , the Chaos Gravgun.
The Gravgun Inflicts no damage of its own , but instead is a tractor beam weapon. The Basic primary fire funtion of the weapon would be to Grab an object.While holding the Primary fire button , the Object, be it a Vehicle or player , could be manipulated by the player as though it were on a long pole. So they can be lifted , swung around , tossed , and even used as a giant hammer(although this wouldnt be the case with players , only vehicles. A player in the Clutches of the gravgun would have full ability to fire , and the grav gun would not be limited to enemy vehicles and players. You could use it to elevate your comrades to new heights.
Secondary Fire would be used to push or pull whatever is on the end of the beam. this would be accomplished by having whatever is on the end of the beam move opposite to whatever direction you move , while Secondary is held. So . moving back would push them farther out , and moving forward would pull them in.
The Awo Funtion would completely change the Way the gun fires , from a sustained beam , to bursts.
AWO primary fire would be a chargable burst, it flies out of the gun , and depending on how powerful a charge was placed into the burst , launches the object in a direction.
AWO secondary , would Set a direction for primary to launch objects/players in. Holding secondary and moving forward , then releasing secondary , would cause anything struck by the Primary fire beam to fly Away from you.
Going backward would cause them to fly towards you , and Left and right would send them left/right when struck by the burst. Crouching would bring them down when hit , and Jumping would send them up when hit.
This would allow you to charge a strong burst. then hold secondary and jump to set the hit direction to upwards. then , when you hit an object, the force of the blast sends them Straight up.
The Gravgun could also have some interesting interactions with weapons , like the ability to Snatch Proxies and Firemines , redeemers , and even Unactivated Turret beacons.
Anyone in the clutches of a tractor beam , would have a very bright glow around them , and would have partially distorted view.
now that thats over with , I think that a good Chaos solution to hte Avril , is to leave it in (as the bots look for it by name) and add alongside it , the Chaos Gravgun.
The Gravgun Inflicts no damage of its own , but instead is a tractor beam weapon. The Basic primary fire funtion of the weapon would be to Grab an object.While holding the Primary fire button , the Object, be it a Vehicle or player , could be manipulated by the player as though it were on a long pole. So they can be lifted , swung around , tossed , and even used as a giant hammer(although this wouldnt be the case with players , only vehicles. A player in the Clutches of the gravgun would have full ability to fire , and the grav gun would not be limited to enemy vehicles and players. You could use it to elevate your comrades to new heights.
Secondary Fire would be used to push or pull whatever is on the end of the beam. this would be accomplished by having whatever is on the end of the beam move opposite to whatever direction you move , while Secondary is held. So . moving back would push them farther out , and moving forward would pull them in.
The Awo Funtion would completely change the Way the gun fires , from a sustained beam , to bursts.
AWO primary fire would be a chargable burst, it flies out of the gun , and depending on how powerful a charge was placed into the burst , launches the object in a direction.
AWO secondary , would Set a direction for primary to launch objects/players in. Holding secondary and moving forward , then releasing secondary , would cause anything struck by the Primary fire beam to fly Away from you.
Going backward would cause them to fly towards you , and Left and right would send them left/right when struck by the burst. Crouching would bring them down when hit , and Jumping would send them up when hit.
This would allow you to charge a strong burst. then hold secondary and jump to set the hit direction to upwards. then , when you hit an object, the force of the blast sends them Straight up.
The Gravgun could also have some interesting interactions with weapons , like the ability to Snatch Proxies and Firemines , redeemers , and even Unactivated Turret beacons.
Anyone in the clutches of a tractor beam , would have a very bright glow around them , and would have partially distorted view.
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- Chaotic Dreams Team
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I like this idea, but it does need balancing.
Heavier objects should be much less moveable. You should barely even be able to lift a tank off the ground, and only very slowly. The tank would have plenty of time to blow your head off before you could really do anything to it. But something small, like a manta, you could toss around a bit. It would be fun to smash players against walls to hurt them I think.
And maybe it uses energy (ammo) at a rate dependent on the mass of the object and how fast you're moving it. The heavier the object, and the more you're moving it, the faster the ammo depletes...
Could be a pretty cool idea. We could even create a vehicle that has such a weapon on it, for the purposes of capturing enemy vehicles or airlifting teammate vehicles.
Heavier objects should be much less moveable. You should barely even be able to lift a tank off the ground, and only very slowly. The tank would have plenty of time to blow your head off before you could really do anything to it. But something small, like a manta, you could toss around a bit. It would be fun to smash players against walls to hurt them I think.
And maybe it uses energy (ammo) at a rate dependent on the mass of the object and how fast you're moving it. The heavier the object, and the more you're moving it, the faster the ammo depletes...
Could be a pretty cool idea. We could even create a vehicle that has such a weapon on it, for the purposes of capturing enemy vehicles or airlifting teammate vehicles.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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Gravguns sounds cool. Does need balancing, though.
But you gotta hold the left click to keep them on the line? why not click(grab) and click again(let go)?
Here's an idea. What if a scorpion shoots its beam thing at a manta being controlled by the gravgun? Would the manta explode, or would it cause a chain reaction, sending the scorp beam straight into the gravgun, making it explode/destroy ammo? And, it would be neat if it exploded and killed you, to create a black hole twice the size of a human player that pulls anyone in.
By the way,
if you used grav gun on a manta and smacked people down with it, you'd have more pancakes than the total size of paul bunyan's flapjacks.
PANCAKE! PANCAKE! PANCAKE!
Pyrotechie's grav gun exploded in a fury.
But you gotta hold the left click to keep them on the line? why not click(grab) and click again(let go)?
Here's an idea. What if a scorpion shoots its beam thing at a manta being controlled by the gravgun? Would the manta explode, or would it cause a chain reaction, sending the scorp beam straight into the gravgun, making it explode/destroy ammo? And, it would be neat if it exploded and killed you, to create a black hole twice the size of a human player that pulls anyone in.
By the way,
if you used grav gun on a manta and smacked people down with it, you'd have more pancakes than the total size of paul bunyan's flapjacks.
PANCAKE! PANCAKE! PANCAKE!
Pyrotechie's grav gun exploded in a fury.
Ph33r T3h M33PTR1X.
The meeptrix meeps you.
The meeptrix meeps you.
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Sounds like a fun idea, but there's an issue with people who are just being assholes. If you can pick up your own team mates, what's to stop somebody from picking up a teammate and just holding them still? Or pushing them as high as possible, then dropping them straight back down? I realize ut2k4 can account for this, but under normal circumstances that means somebody can tk without repercussions. Also, I think there would be some issues with being able to pick up and swing around a leviathan as easily as you can a player.... it just wouldn't feel right. Maybe the it only has a certain lift potential, which needs to be boosted link gun style? Interesting idea, anyway.
-ReK
-ReK
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I do remember seeing a gun kinda like that in last years E3 videos or H-L2, but I also believe it could only lift/throw light-weight objects. In the video I saw the player rip a water heater out of the wall and use it as a shield then threw the object at an enemy knocking him out of a window. I was never clear on if it was able to lift people or heavy items such as a vehicle though. This would be a nice additon to Chaotic Dreams IMO, but I also believe its been done *Or is being done by Valve*DemonHunter wrote:Doesn't HL2 already have a similar gun?
Just one question: How would this proposed gravity weapon interact with everyone's favourite gravity manipulator(s); the gravbelt and the vortex?
As i typed that, i had an idea - sort of GravLink effect - depending on whether the player is friendly or enemy, or maybe the awo, the GG could drain or enhance the lifetime of the vortex/Gbelt and increase the power/effectiveness of linked GGs as previously suggested
As i typed that, i had an idea - sort of GravLink effect - depending on whether the player is friendly or enemy, or maybe the awo, the GG could drain or enhance the lifetime of the vortex/Gbelt and increase the power/effectiveness of linked GGs as previously suggested
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Doesn't make a diff.Pepito wrote:on the subject of looking like ripoffs . . .
Its not an unusual idea. thoughts of tractor beam weapons have been tossed around on these forums for quite some time , I even recall some concept art (not mine though) I doubt we'd look like ripoffs.
HL2 has now popularized it, anybody who uses that idea would look like a ripoff of HL2.
Kinda like the Nailgun and Quake.
Or the spider mines and Proxies.
Or chaos Melee and UC2.

[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
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- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
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I wouldn't say that. After all we are modifying THIER game... Course I'd feel better about it if we were getting paid for it
But then, I always say that.

My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
If the beam is weakened so u cant throw a leviathan around alone it would be good to make the first beam to touch the vehicle able to control the direction and the other teammates can only lift the Vehicle. that would be a bit different from the support of a linkgun cause u neednt aim at the teammate lifting but at the vehicle which would be a better target.