Here's an area where we just might end up doing some tweaking some day, but for the most part I like it right now.
I thought that simply dropping the vortex in, and having it just simply suck up all vehicles and kill everyone no matter what, was just too easy and cheesy. Actually having it interact based on what it is we're talking about instead, seemed a funner, more 'involved' way to go.
And from the dev section (it's pretty generic, don't think he'd mind) we have this quote from Mr. Jb;
The vortex pulls via this formula: strength = Gravity * DeltaTime * (2.1 - 2 * Square(dist / Range));
I added in this for vehciles only: strength = strength/SVehicle(thisActor).VehicleMass;
Thus the ammount its pulled is decrease by the "weight" of the vehicle. So the heavier it is, the less its pulled.
And in the game, I think it's pretty cool stuff. I've been in a tank, and have it not sucked up, but pulled backwards by the vortex (it was close though). And I've been pretty near them in Raptors and survived, though affected. IMO, this is great coding, because there is some nice interaction, instead of a black/white vortex=your dead.
{UI}Bald_Yew|MyU wrote:Since the Raptor's "grid array vectors gravity away from whichever direction the pilot chooses, allowing the Raptor to accelerate", will it vector the enormous pull of the vtec to allow a super boost?
No. Turns out there is a slight deceleration in the transfer rate of photons in the atmosphere surrounding a Vortex, thereby effectively neutralizing any potential increase (or "super boost") one might have reasonably theorized would have otherwise occurred as a result of the Raptor's physics.
Bald wrote:....(clip: stuff about cheesy way to use "vtec" to kill big mean monters ;P) ... If a no friendly fire or no self damage mutator were used in a UT2K4 Chaos server could we expect the same?
At the request of players, we made it so that in the Invasion game type only, the vortex will respect the FF rules. So in that respect, yes, you can just toss it anywhere you want, and not even check for teammates, and they will live.
However, since vehicles are affected by weight, you may not achieve the same results that you are describing. But come on now, is that really so bad?

I'm sure you guys will find new tricks, IF this one isn't the same as before.
From the responses on the MyUnreal forums there are quite a few folks eager to drive in a Chaos Invasion environment.
Man I hope so. We would love to have some folks playing online with us.
Thanks