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Dont like CPP?
Posted: Sun Jun 06, 2004 4:32 pm
by jb
Well to be honest the team really did not know how to make it better. Some have said they like it..others do not.. So what do YOU think we can do to make it better and more usefull?
Posted: Sun Jun 06, 2004 4:37 pm
by Mad Max RW
Maybe this is considered plagiarism, but I'd really dig a net gun as the secondary fire. Ever play Aliens vs Predator 2? Same idea. Net a dude then hit him with primary. Not sure what the primary should be. Possibly an electrical blast of some sort.
...
Posted: Sun Jun 06, 2004 4:42 pm
by RenegadeXan
yes me i did with those funny predators

Posted: Sun Jun 06, 2004 4:52 pm
by Zachariah
I think the CPP should have larger Insta hit bullets , and be semi automatic. When you have akimbo , i think it should be an even match with the crossbow in lethality.
Also , some Alternate ammunitions would go a long way to making the Weapon more versatile. You could start out with the weakest ammunition , but be able to find ammunitions like Armor piercing , and Scattershot.
Armor piercing shots would be about three inches in diameter , and have blunt ends. They would cause good amounts of knockback to vehicles and damage. But when it hit players , the bullets would bounce off , repelling the person hit and only causing minimal damage.
Scattershot would be prett much Buckshot , there would be a high volume of low damage projectiles spread out in a cone.
the primary bullets would be standard 9mm. and would be pretty much the same as what is being currently, used except instant hit.
Posted: Sun Jun 06, 2004 6:02 pm
by halprin
Pepito wrote:Scattershot would be prett much Buckshot , there would be a high volume of low damage projectiles spread out in a cone.
That is kind of like the uh... spiky ball thing for the Claw.
Posted: Sun Jun 06, 2004 6:11 pm
by The Warlock
Everything about it is fine except the altfire. The altfire is a little boring. How about something like a pistol-whip or maybe launching the proxy in the gun (at the cost of six bullets or so) who can then fire off a few shots from the ground before dying? Or something. I'm just throwing ideas out there.
Posted: Sun Jun 06, 2004 7:55 pm
by TKATK
Betterment:Instahit,a bit larger,remove the red on the skin,make the proxy noticable in a animation,some new ammo
Posted: Sun Jun 06, 2004 8:54 pm
by chaoskirina
make the proxy insult you with your own taunts. secondary fire: hit something with the gun's butt. if it hits a person he/she is knocked back in that direction. like a kick but about half to 3/4's the range. also causes that person to be slightly dizzy.
Posted: Mon Jun 07, 2004 5:50 am
by |GoD|Plaguelord|LDR|
I say remove the CPP and replace it w/ a powered-down CAS12
... at 1st I did like the CPP but now it just doesn't feel like it belongs in the mod. But a thing I do still love about it is being able to get headshots w/ the gun and how sometimes it pins enemies to the wall... these features I'd like to see w/ the CAS12 when or if its re-released
Posted: Mon Jun 07, 2004 9:57 am
by TKATK
Cas feels a bit out of the way imo,just recolor,buff up and the CPP larger
Posted: Mon Jun 07, 2004 10:13 am
by Kaadu
The CPP isn't bad, once you have two, i'd say it is more powerful than the crossbow.
A pistol whip for secondary fire that stuns the target sounds good, after you whip them you can then procede to unload more rounds into his dizzy body.
Of course, only if you had some more ammo...
The CPP spawns with only 12 bullets!!!
Now this might be because it is a better weapon that the assault rifle but I think having the pistol reload after 12 bullets would be a better limit on how much damage you could output. You could use the weapon option key to reload early.
Anyway.. thats my opinion.
Posted: Mon Jun 07, 2004 12:52 pm
by TKATK
things about cpp
1:its bullets are too slow
2:it doesnt have enuff ammo
3:its secondary is useless becouse of 2
Idea how to fix 2+3:Make bullets regen 1 per 5 sec out of combat
Posted: Mon Jun 07, 2004 12:54 pm
by jb
Thanks keep them coming.
The idea was they were not meant to be an offensive power house. Just enough to keep you moving and alive till you found a weapon pickup. However two of them at once is very deadly... and maybe the ammo does need to get a bost up a bit. I have found if I have two of them I will switch as i can rake up a couple of quick kills...that is until the ammo runs out

Posted: Mon Jun 07, 2004 12:56 pm
by HikariOblivion
hehe.. i somehow posted in the wrong thread
i think a megaman-like charged shot would be nice.. simple but works, and stuff...
Posted: Mon Jun 07, 2004 1:24 pm
by Kaboodles
How about turning the CPP into a the turret lasers, like a combination of the laser turrets in Onslaught and the Hellbender's rear turret?