Destroyable Grapple Anchors
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- Chaotic Dreams Team
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Destroyable Grapple Anchors
This discussion came up earlier (In a game , not in the Dev's) and I was wondering what the general opinion was on the subject
Destroyable grapple anchors would mean you could shoot an opponents grapple anchor , which would untether him , but not stop him in midair, he would continue on his current trajectory , causing him to fall dangerously.
Destroyable grapple anchors would mean you could shoot an opponents grapple anchor , which would untether him , but not stop him in midair, he would continue on his current trajectory , causing him to fall dangerously.
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Yes, would make it more fun
Shooting him down, and seing him fall is just cool 
ESWD, sniper, RL, Grenade launcher, Ripper and crossbow are some good weapons wich should be able to cut the wire.
Only if we can cut it, the wire must be "real" As it is now it aint "real" You can see the wire go through buildings and such.
Or am I wrong here?


ESWD, sniper, RL, Grenade launcher, Ripper and crossbow are some good weapons wich should be able to cut the wire.
Only if we can cut it, the wire must be "real" As it is now it aint "real" You can see the wire go through buildings and such.
Or am I wrong here?
Last edited by HardObject on Thu Jun 10, 2004 5:17 am, edited 1 time in total.
Nothing to see here...
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- Chaotic Dreams Team
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I'm not talking about cutting the cable , as not only would that be very difficult to acccopmlish , I also think it would be hard to code , as AFAIK the cable isnt an actual object so much as a Visual representation along an invisible line.
What i'm talking about is destroying the Anchor at the end of the cable that holds a person to whatever they're grappling around.
What i'm talking about is destroying the Anchor at the end of the cable that holds a person to whatever they're grappling around.
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I dislike the idea.
It would destroy alot of the mobility of the Grapple if instead of having to shoot the player, an enemy can just fire a rocket at the grapple...
Would really reduce the use of the grapple.
It would destroy alot of the mobility of the Grapple if instead of having to shoot the player, an enemy can just fire a rocket at the grapple...
Would really reduce the use of the grapple.

[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
Well, first things first you would have to be fast to hit the grapple, and second, if it did get hit, and if you were good enough, you could grapple again to save yourself.DemonHunter wrote:I dislike the idea.
It would destroy alot of the mobility of the Grapple if instead of having to shoot the player, an enemy can just fire a rocket at the grapple...
Would really reduce the use of the grapple.
*Tosses Pepito a tea cup for the good idea*


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Well... thsi idea is already in the air since the grapple and the bastard sword first appeard in old ChaosDM
...especiially the wish to cut the grapple cable with melee weapons. (maybe this wouldve been possible with the single-segmented cable we had earlier... cause then you couldve givene each 3-feet segment an own health status....have to ask Joe how it is made now)
Demonhunter is right.... we should add some very specific restrictions so the cool features we just added (especially in combination with ONS) dont get trashed.
My suggestion (as alraedy mentioned before): No splash damadge to the hook, only direct damage, and some weapons have a higher rating then others...e.g. energy weapons have nearly no effect, explosive weapons a bit, exact weapons like the sniper weapons and bullet weapons in general have a high rating. Melee weapons have a VERY high rating (cause you have to stand near the grapple, first you have to manage to get there, and then you only have a short time to do something , so melee users should be supported there
)
One more thing: in my opinion, cause it is already that difficult to get a grapple trashed, it also should be inoperateable for approx 2-4 seconds. So.e.g. you have the option to shoot down a poor victim which is dangling over an open vortex with your sniper, and in case you manage such a trickshot, you also should get the reward of your enemy getting sucked in
Of course we also would need an extra code check that deaths of a player who got killed 0-2 seconds after his grapple got damaged are pointed for the one who killed the grapple, and not e.g. the owner of the vortex.

Demonhunter is right.... we should add some very specific restrictions so the cool features we just added (especially in combination with ONS) dont get trashed.
My suggestion (as alraedy mentioned before): No splash damadge to the hook, only direct damage, and some weapons have a higher rating then others...e.g. energy weapons have nearly no effect, explosive weapons a bit, exact weapons like the sniper weapons and bullet weapons in general have a high rating. Melee weapons have a VERY high rating (cause you have to stand near the grapple, first you have to manage to get there, and then you only have a short time to do something , so melee users should be supported there

One more thing: in my opinion, cause it is already that difficult to get a grapple trashed, it also should be inoperateable for approx 2-4 seconds. So.e.g. you have the option to shoot down a poor victim which is dangling over an open vortex with your sniper, and in case you manage such a trickshot, you also should get the reward of your enemy getting sucked in

Of course we also would need an extra code check that deaths of a player who got killed 0-2 seconds after his grapple got damaged are pointed for the one who killed the grapple, and not e.g. the owner of the vortex.
Mr. Spa, I like most of your ideas here, as always, except for your last comment:
Just as I would not want to see you get a kill, for kicking Gasman in front of my Hellbender. I'm still the guy that crushed Gasman with the Hellbender, you simply made the choice to kick Gasman under the Hellbender.
I understand why the thought is there, but I disagree. Just because you cut Gasman's grapple, doesn't change the fact that I threw the vortex. I would suggest that the owner of the vortex is still the owner of the vortex, and you made the choice to cut Gasman's grapple, sending him into my vortex.SPA wrote: Of course we also would need an extra code check that deaths of a player who got killed 0-2 seconds after his grapple got damaged are pointed for the one who killed the grapple, and not e.g. the owner of the vortex.
Just as I would not want to see you get a kill, for kicking Gasman in front of my Hellbender. I'm still the guy that crushed Gasman with the Hellbender, you simply made the choice to kick Gasman under the Hellbender.