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Destroyable Grapple Anchors

Posted: Wed Jun 09, 2004 9:47 pm
by Zachariah
This discussion came up earlier (In a game , not in the Dev's) and I was wondering what the general opinion was on the subject

Destroyable grapple anchors would mean you could shoot an opponents grapple anchor , which would untether him , but not stop him in midair, he would continue on his current trajectory , causing him to fall dangerously.

Posted: Wed Jun 09, 2004 9:51 pm
by Shuri
Would be nice actually, although would have to take quite a hit (ie, a Rocket, Grenade, ERDW shot or sniper shot).

Posted: Wed Jun 09, 2004 9:57 pm
by HardObject
Yes, would make it more fun :D Shooting him down, and seing him fall is just cool ;)

ESWD, sniper, RL, Grenade launcher, Ripper and crossbow are some good weapons wich should be able to cut the wire.

Only if we can cut it, the wire must be "real" As it is now it aint "real" You can see the wire go through buildings and such.

Or am I wrong here?

Posted: Wed Jun 09, 2004 10:02 pm
by Zachariah
I'm not talking about cutting the cable , as not only would that be very difficult to acccopmlish , I also think it would be hard to code , as AFAIK the cable isnt an actual object so much as a Visual representation along an invisible line.

What i'm talking about is destroying the Anchor at the end of the cable that holds a person to whatever they're grappling around.

Posted: Wed Jun 09, 2004 11:25 pm
by DemonHunter
I dislike the idea.
It would destroy alot of the mobility of the Grapple if instead of having to shoot the player, an enemy can just fire a rocket at the grapple...
Would really reduce the use of the grapple.

Posted: Wed Jun 09, 2004 11:35 pm
by Kaboodles
It makes sense though...

And the grapple hook looks too big IMO.

Hmmm... not many sexy robot maids in this forum, it seems.

Posted: Thu Jun 10, 2004 4:18 am
by halprin
DemonHunter wrote:I dislike the idea.
It would destroy alot of the mobility of the Grapple if instead of having to shoot the player, an enemy can just fire a rocket at the grapple...
Would really reduce the use of the grapple.
Well, first things first you would have to be fast to hit the grapple, and second, if it did get hit, and if you were good enough, you could grapple again to save yourself.
*Tosses Pepito a tea cup for the good idea*
:wink:

Posted: Thu Jun 10, 2004 5:26 am
by HardObject
Sorry my bad :) I think it would still be destroyable, with the weapons I mentioned. Not in 1 hit but 2 to 4 hits!

Posted: Thu Jun 10, 2004 5:40 am
by DemonHunter
I;d accept it IF it took two or three hits only from the non-Splash damage weapons..Aka sniper, crossbow, erdw....

Posted: Thu Jun 10, 2004 7:07 am
by Kyllian
I remember this was brought up a while back.

Posted: Thu Jun 10, 2004 9:22 am
by SPA
Well... thsi idea is already in the air since the grapple and the bastard sword first appeard in old ChaosDM :) ...especiially the wish to cut the grapple cable with melee weapons. (maybe this wouldve been possible with the single-segmented cable we had earlier... cause then you couldve givene each 3-feet segment an own health status....have to ask Joe how it is made now)

Demonhunter is right.... we should add some very specific restrictions so the cool features we just added (especially in combination with ONS) dont get trashed.

My suggestion (as alraedy mentioned before): No splash damadge to the hook, only direct damage, and some weapons have a higher rating then others...e.g. energy weapons have nearly no effect, explosive weapons a bit, exact weapons like the sniper weapons and bullet weapons in general have a high rating. Melee weapons have a VERY high rating (cause you have to stand near the grapple, first you have to manage to get there, and then you only have a short time to do something , so melee users should be supported there :wink: )

One more thing: in my opinion, cause it is already that difficult to get a grapple trashed, it also should be inoperateable for approx 2-4 seconds. So.e.g. you have the option to shoot down a poor victim which is dangling over an open vortex with your sniper, and in case you manage such a trickshot, you also should get the reward of your enemy getting sucked in :wink:

Of course we also would need an extra code check that deaths of a player who got killed 0-2 seconds after his grapple got damaged are pointed for the one who killed the grapple, and not e.g. the owner of the vortex.

Posted: Fri Jun 11, 2004 12:41 pm
by jb
Well it makes some game logical sense to do this....

Posted: Fri Jun 11, 2004 12:52 pm
by R.Flagg
Mr. Spa, I like most of your ideas here, as always, except for your last comment:
SPA wrote: Of course we also would need an extra code check that deaths of a player who got killed 0-2 seconds after his grapple got damaged are pointed for the one who killed the grapple, and not e.g. the owner of the vortex.
I understand why the thought is there, but I disagree. Just because you cut Gasman's grapple, doesn't change the fact that I threw the vortex. I would suggest that the owner of the vortex is still the owner of the vortex, and you made the choice to cut Gasman's grapple, sending him into my vortex.

Just as I would not want to see you get a kill, for kicking Gasman in front of my Hellbender. I'm still the guy that crushed Gasman with the Hellbender, you simply made the choice to kick Gasman under the Hellbender.

Posted: Fri Jun 11, 2004 1:14 pm
by TKATK
It would be the best if shooting the grapple did a small amount of damage,so if you send the person into someone elses vortex,the person who's vortex it is gets the frag,but if you knock him from somewhere high up,you get a kill

Posted: Fri Jun 11, 2004 1:33 pm
by Lyke
There should be a message when someone destroys your grapple. That way your not "Hey what happened to my grapple? Did a hit the wrong button?"

Also about the "destroy someones grapple and they fall into a vortex", maybe they both get points lol.