Hi,
can you tell me chaos team how did you make the melee weapons?
With unrealED?
As static mesh?
And how can i make a mutator from it?
How can i make my own Melees?
How can i make my own Melees?
CUT2 is..
A NEW AREA OF FEAR 'n BRUTALITY
A NEW AREA OF FEAR 'n BRUTALITY
Well, first you will need to learn a modeling program sutch as Maya or 3dstudio max. After you learn the modeling part you will then need to learn the animation part. Then you will need to learn the scripting language of Unreal Script. After those you will need to learn the ins and out of Unreal Ed to combine all together and compile it to work in the unreal engine.
The Dark Side of Chaos.
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- Chaotic Dreams Team
- Posts: 1594
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- Location: Düsseldorf, Germany
Re: How can i make my own Melees?
Actually our weapons are not static meshes but models, because we use bones for hit tracing. Static meshes do not have bones.Rocky wrote:As static mesh?
And how can i make a mutator from it?
And for the mutator: I have no idea! Sorry, I'm but a modeler and not a coder.
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
Im sorry, I didnt realize that my comments made me look like a smart@$$. You have my appologies. Neo, and Jb are right. We place the weapon model with the proper bone structure in the hands of the player model then move the player model with Animation blends and trace the bones in the weapon model. as the bones collide with things they react to the environment.
Again, Please accept my appologies. ( smacks self repeatedly with a baseball bat)
Again, Please accept my appologies. ( smacks self repeatedly with a baseball bat)
The Dark Side of Chaos.