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How can i make my own Melees?

Posted: Mon Jun 14, 2004 1:36 pm
by Rocky
Hi,
can you tell me chaos team how did you make the melee weapons?

With unrealED?

As static mesh?
And how can i make a mutator from it?

Posted: Mon Jun 14, 2004 2:39 pm
by LoQtUS
Well, first you will need to learn a modeling program sutch as Maya or 3dstudio max. After you learn the modeling part you will then need to learn the animation part. Then you will need to learn the scripting language of Unreal Script. After those you will need to learn the ins and out of Unreal Ed to combine all together and compile it to work in the unreal engine.

Re: How can i make my own Melees?

Posted: Mon Jun 14, 2004 9:51 pm
by neolith
Rocky wrote:As static mesh?
And how can i make a mutator from it?
Actually our weapons are not static meshes but models, because we use bones for hit tracing. Static meshes do not have bones.

And for the mutator: I have no idea! Sorry, I'm but a modeler and not a coder.

Posted: Mon Jun 14, 2004 10:32 pm
by jb
I had a tut on this for the code. I was asked by a team member to wait until MSU Phase3 was over till I post. Now that its over I will see about getting it updated on the wiki someday.

Posted: Mon Jun 14, 2004 10:48 pm
by jb
Update: The code is not the same as ours as it has some of the features missing. But it will be enough to get the general idea of how the code works and the thought process behind it.

Posted: Tue Jun 15, 2004 2:34 am
by LoQtUS
Im sorry, I didnt realize that my comments made me look like a smart@$$. You have my appologies. Neo, and Jb are right. We place the weapon model with the proper bone structure in the hands of the player model then move the player model with Animation blends and trace the bones in the weapon model. as the bones collide with things they react to the environment.

Again, Please accept my appologies. ( smacks self repeatedly with a baseball bat)

Posted: Tue Jun 15, 2004 5:39 am
by neolith
LoQtUS wrote:smacks self repeatedly with a baseball bat
Don't do that, you're gonna break the bat. ;)